Demon's Bane Update! (Rewritten in Zscript)

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Doom II: Hell on Earth
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So, this update is a super huge step in the right direction. It's the first of many reworks to come. I ended up getting the Demon's Bane rewritten in zscript today. This means that I cut almost 200 lines of code (177 to be exact) from the weapon due to the rework. It all functions the same, but also adds some very neat bells and whistles.

First off, the gun no longer has a designated "double fire mode" instead, I ended up looking into how to read for multiple inputs thanks to the zdoom forums and a single line from another really awesome Over and Under called "Babby's First Over and Under" on the Zdoom Forums. Check it out sometime, the user did an outstanding job. ANYWAY, by checking how the user in question checked for both mouse buttons being pressed, and with that was able to add a third fire mode, or both barrels, that is used when BOTH fire and altfire are pressed. Yes, this means ALL ammo types, including the explosive frag-12 rounds can be unloaded two barrels at a time!

Second, since I am going to be potentially using the free to use, with credit "Cat's Visor" made by Schrodinger's Cat, I also made the ammo switch messages HudMessage calls, to make it look nice. It turned out to work awesomely.

Third, I also updated the scripts that had references to parts of the old Demon's Bane so they were less problematic.

I ended up blowing myself up with a hornet's hive homing hive missile, but this effectively demonstrates the BFL's alt fire, the bubble shield, the new Demon's Bane, and the Annihilator launcher. As more time comes, I will add more.

Big thanks to Moa for making such an awesome set of reload animations!

To check out the newest release, hit this link!
https://github.com/ADoomedSpaceMarine/The-Velanian-Crisis---Three-Worlds-Collide/blob/master/--%20Releases%20--/01%20Build%2010-29-2019%20Demon's%20Bane%20Remake%2C%20Cleanup.pk3

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