DemonStar (1997) - Insane Difficulty ALL Clear

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Published on ● Video Link: https://www.youtube.com/watch?v=JlTjsFR_uyk



Game:
DemonStar (1997)
Duration: 1:30:46
145 views
4


Old video from 2022 that I never uploaded, put them up after reading Scott Host plans to port them into SDL to help gauge more interest in Raptor Remixed Kickstarter.

DemonStar is a vertical Shoot 'Em Up released in 1997 by Mountain King Studios, which was formerly known as Cygnus Studios/Software, the creators of Raptor: Call Of The Shadows and serves as a spin-off/successor to it.

The game is basically "Raiden/Viper Phase 1 At Home", since you fly in space, you have 3 weapons (+1 secret), there are two different missile power-ups, two power ups to cover your rear, 2 bombs (+1 secret), while piloting Raptor-X aka "Not Judge Spear."

The scoring is also similar, bombs in stock and medals collected get added up to your score, but die and you lose all medals collected up to that point.
Unlike Raiden, you do have a shield system, but it doesn't matter much on Insane Difficulty, where you can easily die to even one weak bullet.

Your biggest enemy in this series will be the blue bullets and surprise lasers, almost every boss has those and some bigger enemies also have them.
Also, for whatever reason, ground enemies and husks of killed enemies have hurtboxes and can still kill you, this becomes really bad in Secret Missions 1. How the hell did that get past QA?

Another bad thing about this game is the power up system. If you collect a different weapon, but you have the current one at max level, you have to power up that different weapon again with the same colored pickup. There are full power pickups, that give you max level instantly, but still, I am not exactly okay with how the system is handled. And obviously the mvp is the Magnetic Pulse secret weapon.

The game is pretty lengthy, 18 levels that take up to 70-80 minutes to beat. At the start, you can go into the warp, which basically skips you into "Episode 2", as you skip the first 6 levels.
The game loops infinitely, but there is no difficulty increase whatsoever, so I just played the first two levels again and then suicided in the third one, but it's weird that the game gives you four more credits on second loop.

The music was composed by Bobby Prince and it does its job fine enough, but I had to use a different soundfont, so I used ColomboGMGS2 soundfont.

There's a cut at 1:00:25, as this was recorded on the old PC with the black screen lag issue.

00:00:00 - Title Screen
00:01:02 - Level 01: Outer Space #1
00:04:55 - Level 02: Desert Base
00:09:07 - Level 03: Outer Space #2
00:13:26 - Level 04: Fuel Refinery
00:17:25 - Level 05: Outer Space #3
00:22:10 - Level 06: Ore Planet
00:26:46 - Level 07: Outer Space #4
00:31:18 - Level 08: Water Planet
00:35:20 - Level 09: Outer Space #5
00:39:41 - Level 10: Industry Planet
00:44:24 - Level 11: Outer Space #6
00:49:18 - Level 12: Research Moon
00:53:37 - Level 13: Outer Space #7
00:58:27 - Level 14: Farming Planet
01:03:09 - Level 15: Outer Space #8
01:07:21 - Level 16: Volcanic Moon
01:12:30 - Level 17: Outer Space #9
01:16:47 - Level 18: DemonStar Base
01:21:31 - Checking to see if there is Loop Difficulty increase
01:30:18 - Game Overing and putting initials in







Other Statistics

DemonStar Statistics For QuakedoomNukem

At this time, QuakedoomNukem has 145 views for DemonStar spread across 1 video. DemonStar has approximately 1 hour of watchable video on his channel, roughly 1.46% of the content that QuakedoomNukem has uploaded to YouTube.