Descent II Vertigo, Level 6, insane difficulty, cold start, no death, full rescue, 170HP at exit
Difficulty rating: 2
This level is quite tricky. Especially the room behind the first door.
But there are lots shields to regenerate. So this run is far from perfect.
You must destroy that lou guard in the distance quickly. It's behavior is hit & run, so don't let it go loose.
You should watch your energy too. You'll likely reach the first energy center dry.
The thief can be trapped in the starting room.
You can see a trigger there I don't smash intentionally, as it would let loose plasma guys, bpers and smelter2s doesn't worth it.
In the 8 door area start clearing the room with bpers, there you can get a smart missile you can use to clear the seeker near the yellow door
I tried to lue it form his lair and did the same with the ice spindle robot.
There is a room there that hides two cloaked diamond claws
the switch inside unlocks the secret door to a mega missile.
Exiting the room triggers the matcen.
The mega missile is best used to kill that lou guard in the second room left side. It seems exiting from that room triggers the matcen besides the red door.
Approaching the blue key area, probably i had better using my vulcan instead, after taking lots of damage...
The waterfalls in from of the blue door is evil, you can't see a thing but but a fox camping behind.
Behind the blue door the area is quite intensive. I tried to lure them but didn't really want to come. So I rushed in. Probably a better option would have been picking up the gauss first.
Returning from the grated door from the 2nd energy center area triggers the underwater matcen it seems. Or maybe was it the yellow key?
The yellow area is tame. It's pretty easy to clear using the gauss cannon. I suggest picking up the cloak AFTER you got the red key since a lot of mechs released after a wall opens there near the 8 door area. You should be cloaked when you face that lou guard in the middle.
The red area can be cleared from distance. If you go in the matcen at the ceiling triggers so be careful. You can blast the reactor without triggering the matcen, but firing through the force fields.
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