Descent II Vertigo, Level 8, insane difficulty, cold start, no death, full rescue, 103HP at exit
Difficulty rating: 4 (very hard)
This level is very hard. Otherwise it doesn't require to much thinking it's pretty much linear and there aren't too many secrets.
In this level the red hulks make a return, and you face dozen of them.
The main source of problems are the lot of gamepad bots and bpers that can ambush you when you don't expect it. And of course the lack of gauss cannon.
The matcen near the energy center can be triggered four times. 2 triggers are the walls of the energy center, another trigger is at the side of the matcen and the fourth is when you return from the blue door.
One of the hardest thing is behind the blue door. Enemies attack through the grates which isn't a good place to fight against them, so you must trichord to quickly fly past them.
Upon return a modified bper bot awaits you. I tried to find out what's the trigger that unleashes it, but couldn't. I could be in the middle of the grated corridor or something I don't risk to trigger early.
The two matcens near the helix cannon trigger when you pick up the helix, when you return with the yellow key. It spawns tactical droids, gamepad bots and seeker, not a good candidate to farm it. I tried avoid triggering it.
Beyond the yellow door is the hardest area. Probably the first time I found the fuson cannon useful, I could pick off 3 mechs with it. But the I needed to face the other ones. Which are a bit overwhelming. The MAX hid behind the waterfalls so I needed to hunt it. (I forgot to pick up the shield near the waterfalls due to it.)
The hardest part in the yellow area is getting the red key. One fiddler and a MAX awaits you and they can rush out without warning.
The reactor area is tough, 1 MAX, 2 modified bpers, seeker and tactical droids are there. They are quite hard to destroy.
Also when you destroy the reactor bpers are unleashed so be quick to escape the area.
This level cost me several hundreds of attempts to clear.
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