Destiny Expansion I - Raid 1 Crota's End (Part 3)
Section 03: Litany of death
You'll begin in this area at in a circular room at the bottom of the hole you just jumped down. Ahead of you are two kneeling lv 32 yellow health knights (get used to knights as there are a hell of a lot of them in this area). Before you move let me explain a few things:
This area is on a timer, 3:00 to be precise. The deathsinger Yut is in the rear room in the upper level of this circular area, after 2:30 she will begin to sing (a warning message "litany of ruin will appear at the bottom left of the screen). The goal of this area is to unseal her chamber and kill her before her song kills the party. The timer begins upon shooting an enemy or an enemy seeing you.
Breaking the seals: There are two sets of "seals" that need to be broken before you can access the central room where Yut resides. The first is a pair of yellow health bar wizards (one on the left and one on the right), that need to be killed to trigger the second seal spawning.
The second seal is a pair of shriekers (one in the left room, one in the right that need to be destroyed to gain access to Yut's chamber.
First things first, the team needs to get to the rendezvous spot, this is at the far end of the upper level. To reach it, climb the stairs and jump over the kneeling knights (don't waste time shooting them). Turn right or left and climb the stairs to the upper level. At the top, turn around (look behind you) and jump over the debris and rubble to reach a circular panel at the back of the upper level.
This is the safest area in this section and offers you good views for sniping. Just be aware knights and wizards can get the occasional lucky shot (some melee knights will even glitch into the area if they get too close).
Okay, to get the first seal done, you will need to split the team in half (one half concentrating on each side). One person from each half will need to run into the room on their side to trigger the wizards. This will make them leave the room, and the rest of the team should open fire. Maxed out ice breakers are excellent for this task if players have them, or any other powerful ranged solar weapon. Make sure to call out when each wizard falls, so no time is wasted.
Once both wizards are down, the both halves need to make for the room on their side together. Kill enemies in your path but keep moving and pull out powerful ranged weapons. Inside the rooms on each side will be a shrieker, upon a player entering the room it will open up and begin firing. You should copy it's example and open fire on it to bring it down quickly.
After both shriekers are down, you have a choice (depending on your team's strength) on how you want to continue. You can fall back to the rendezvous spot to whittle down the enemies in the area a bit before making the rush for Yut's chamber, or you can all sprint straight in and attack her.
Either way, when you enter the chamber, look for the ledges on the walls. You can jump up to them to remain safe from the melee knights in the area (you can still be hit by ranged enemies, but it does make life easier). Unload your heavy weapons into Yut to bring her down as fast as you can. As soon as she is down you are safe from the timer death. Once she is dead you can now afford to be more cautious, retreat back to the rendezvous point and begin clearing the remaining enemies.
Once the area is clear you will move onto the final section of the raid (sorry, no raid drop for that section. Bummer).
Read more: http://guides.cheatcc.com/destiny-guide-walkthrough/guide_sections/raid-01-crota-s-end#ixzz3NXr2YpxU
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