Destruction FX | 2 | RBD Simulation

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LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/destruction-fx-in-sops/

The RBD Bullet solver will be added in SOPs to run the simulation. To create the explosion, a blob will be added with velocity vectors that can be transferred to the fractured pieces to drive them out. You will then tinker with the constraint networks to get just the right look for the simulation.