Deus Ex: Human Revolution (Gameplay #9) - On Liberty [ENDING]
DX:HR has four different endings to choose from but the precise ways in which they are introduced and contextualized via the game's plot (as well as the last dialogue scene) means that only one of the available options seems remotely attractive to me (and maybe I'm not speaking for everyone here, but, then again, I wouldn't be surprised if I did).
As a whole, I'm reasonably pleased with Eidos Montreal's attempt to resurrect a franchise which everyone thought had disappeared off the market for good. HR plays much like a refined version of the original game, and as such the new title is actually the better overall product despite being much less important and innovative than Warren Spector's much-loved FPS/RPG hybrid. There are still some flaws in the mechanics, though, and for me it was particularly the underdeveloped, lifeless hub areas (where the bulk of the game's exploration takes place) which eventually wore down my patience and made me want the game to be over and done with quite a few hours before it actually ended. Also, the plot never really engaged me on either a philosophical or an emotional level, and at the very least one would have wished for a higher overalll quality in the dialogue (which is often blandly written and suffering from very uneven voice work).
Just like the original Deus Ex, DX:HR ended up being a game I respect a great deal without being really passionate about it. There are some genuinely great gameplay aspects of HR which the first game never quite achieved, but there are also significant imperfections to be annoyed by and especially a lot of unrealized potential left. Human Revolution is one of 2011's most important games, but the implementation of those core concepts initially put forth by Warren Spector's team all those years ago can still be developed and fleshed out a great deal more. Deus Ex is back, and I really hope it is here to stay this time...