Dev Interviews - Postal 4

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Published on ● Video Link: https://www.youtube.com/watch?v=FgfEZQ95b5U



Duration: 30:14
40,355 views
1,320


An interview with Mike Jaret from Running With Scissors about Postal 4 and their previous games and projects.

You can get the game here:
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Time stamps by themes and questions:
0:23 - Mike's Introduction and how he got to working in RWS
1:32 - On Mike being a character in Postal games
2:15 - What's your current role in RWS?
3:27 - What took RWS so long to make an entirely new game?
5:31 - About the unannounced game they've been working on
7:50 - On the design direction of Postal 4
9:04 - On graphics in Postal games and the challenge of making an open world game for an indie team
11:26 - On fluid physics in Postal 2
12:10 - On the responses of characters witnessing the carnage
12:53 - On load zones in Postal 2
15:04 - On Postal 3 and Apocalypse Weekend
16:14 - What are the main enhancements gameplay wise in Postal 4?
17:18 - On the mobility scooter feature, upgrades to it and fast travel
18:41 - On current and upcoming weapons in Postal 4 (cats, pigeons and more)
20:35 - On the Vitamin X powerup
21:42 - My throwable cat-facehugger suggestion
22:12 - On factions in Postal 4

23:50 - On response mechanics (being able to pick up body parts)
25:01 - On environment blood spilling and injured behaviors
26:38 - On animation responses and wounded behaviors
27:52 - On early access and community feedback

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Tags:
Postal 4
Running With Scissors
Mike Jaret
Postal 2
Dev Interview
Game developer interview
discussion video
video game gore
gore effects
blood effects
shovel
machete
indie game
indie dev
indie gaming



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Postal 4: No Regerts Statistics For Random Madness

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