
Development Log - Part 2: Building PuzzleScript Games Locally
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Published on ● Video Link: https://www.youtube.com/watch?v=nClm9QOyzGc
In the quest to have better tooling around creating PuzzleScript games, I've configured a sample project to use Webpack to build and run a PuzzleScript game from disk. This means the code can now be version controlled and provides a basis for additional tooling that can preprocess the code as part of the build process.