M.14 starts ~ 4:14 , M.15 starts ~ 16:14 . Arius boss fight actually has some personality to it, which is weird for this game, but I don't really like bosses that rely on spawning endless waves of minions. Mission 14 is that terrible recycling bin of previous levels, where they got the clever idea of sticking one orb you have to hit high in the sky on a rooftop that isn't really on path and the choice of reusing a boss, from the previous game that was actually well-designed, doesn't really work well with this game's lock-on system, out-of-place encounter regardless. Getting mission 15 done while getting the Chrono heart (this heart is actually so busted and combined with a steady intake of Devil Stars you can brute-force your S-ranks on higher difficulties with ease) is pretty tight but it just works.
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