DFFOO GL (Abyss Perfectum 5th Stratum Pt.6) Lightning LD, Amidatelion LD, Aerith LD
A run without using BURST and boss doesn't get a turn as well :)
Lightning delays one while Ami deletes the other.
Diabolos summon,
Note: All 3 characters are EX+3LB with their bloom passives & their enhancement boards. Lightning & Aerith have their HG armor. Lightning has her BURST, LD & the following spheres - her own, Hope & Ardyn (RF). Amidatelion has its LD & the following spheres - its own, Papalymo (RF) & Porom (RF). Aerith has her LD & the following spheres - her own, Freya (RF) & Maria (RF)
Calls: Lightning (Gabranth LD), Amidatelion (Jack LD), Aerith (Rude)
Wave 1: Flutter Jelly x2 (completed on turn 63)
Score: 1008k
Time codes
0:00 - Intro & Overview - Pause if you need more time~
0:50 - Start of the Official Fight
LUFENIA Orb:
Triggers at 79% with orb count of 15 and dispelled at 49%. Reactivates at 39% HP at orb count of 8. When active, the orb will reduce by 2 when the boss acts and 1 when the party acts. The orb will freeze when the boss takes melee BRV damage. Remember keep the orb frozen before you spam skills for non-melee skills.
Flutter Jelly mechanics
- "Concentrating...!": You will see yellow pollen glowing around the boss. It will be dispelled after 4 actions (HP above 50%) and 5 party actions (HP below 50%). Jack is useful for this as his abilities will move him before the boss' turn, while also constantly doing melee damage. If the concentration is lost, it will use Spinning Blades. If it maintains its concentration, it will use a Spinning Blade+ which is a higher potency, guaranteed AOE BRV+HP. While in concentrating mode, it cannot be delayed.
- One of the bosses will enter into "Concentrating..." after your first turn.
- The boss will build 70k shields when the orb triggers (i.e. 79%, 39%). You need to shave the shield off before you can deal melee BRV damage to freeze the orb.
- BRV Attacks - Nectar Volley (ST, Poison), Pollen Dance (AOE, SPD Down), Toxify (ST, Debuff cleanse itself, AOE, Turn Rate Down). Tentacle Knock (ST, delay 1 T), Slapdown (ST, Self INT BRV, MAX BRV Up), Aggravate (ST, delay 1 turn upon break; +variant delays 2 turns)
- HP attacks - Tentacle Lash (ST, BRV Gain, Melee Attack), Spinning Blade, Spinning Blade+ (both are AOE and used after Concentrating...!)
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