DFFOO [GL] Act 4 Chapter 4 Pt 1 SHINRYU | Auron Solo
Auron Solo
Party: Auron FRBT+3/3 (Hope LD)
FR Phase: Auron (2)
FR Echo: N/A
Crystal Passive: D3, D4 (Black)
Auron has all his speed passives removed (including Raring Spirit) and his S2 weapon passive removed. Hope call is used as dummy buffs for bosses to dispel. Crystal passive D3 & D4 are used to enhance Auron's off-turn capabilities.
Make sure you get the boss out of Down State within 20 field turns or you end up foiling the run.
Auron set up his buffs. Once the boss gauge gets to 70%, Auron goes into his BURST phase. The boss will activate its force time but the Auron counter will allow you to get a turn to set up. Use Hope CA and LD so that his LD buff is placed at the righthand most of the buffs. Activate his FR once you get the chance you get the chance and watch the counter show. Do note that you need to be aggressive (which will be difficult if you don't have his BT) when the boss is in Down State since they don't act while in they are that state. You might want to consider staggering the HP so one enemy is always actively available for your to counter. Refresh his BT finisher when you are down with 1 turn. Spam Soar but do watch out for his buffs.
Summon at the last turn of your first FR phase. the boss inflicts debuffs can be annoying but 5 turns in the summon will drain them out. Use your FR once you are out of the summon. After a few counters, victory will eventually be yours~
Bahamut summon
Note: All 3 characters are EX+3LB with their bloom passives & their enhancement boards. Auron has his BURST+3/3, FR+3/3, LD & the following spheres - Jecht (RF), King, and Vanille.
UW Weapon: Auron 5/5 UW
HG Armor+: Auron HG+3/3
Force Level: Auron FE30
Calls: Auron FRBT+3/3 (Hope LD)
Wave 1: Black Widow x2 (completed on turn 23)
Score: 2673K
Video on fight overview: https://youtu.be/lapur8TcCnY
Time codes
00:00 - Intro & Overview
03:38 - ~Commencement of the Fight~
SHINRYU Overview
- The 2 Black Widows have 220 million HP each.
- They do not have any significant resistance
Force Gauge Effects
All: The boss force gauge will charge up to 4% when your party acts
≥ 60%: Boss will lower your party ATK, BRV DMG, BRV Gains by 50%
Force Ability
Guided Missile+ – Reset from BREAK, AOE BRV. Deals 90% self-harm HP damage. Grants 300k BRV barrier to the party. If the boss is in Down State, the boss will use Reboot (remove any aura), followed by the Guided Missile+ HP attack.
Force Time | 10 turns
Gains the following enhancements during force time
• Uses Machine Gun+: BRV, delays target 1 turn
• All Enemies Can not gain BRV
Force Weakness: Use melee FR ability Cancel boss force time
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP threshold
- All debuffs applied by the bosses will bypass debuff any evasion mechanics.
- Boss will use Mako Cannon+ (guaranteed hit, ST ranged brave, dispel 1 buff. Inflict 3 turn Poison framed debuff) at the 79% HP threshold and get into Down State
- It will use Down State Loop until the 59% HP threshold. Depending on the aura gained, it will use either Reboot or Reboot+
- Aura gained depends on the number of field turn lapsed – No aura (0 – 4T), blue aura (5 - 9T), yellow aura (10 – 19T), and red aura (20T). Aura check will occur during the Down State Loop.
- It will use Reboot if the aura is either blue, yellow, or no aura and deactivate Down State
- It will use Reboot+ if the aura is red where it will follow immediately with Guided Missile++, which dispels all buffs, guaranteed hit AOE BRV damage, and deals 90% self-harm HP to all targets.
- It will use Inflicted debuffs at 39%, where it will inflict 3 framed debuffs – ATK-100%, SPD-100%, MAX BRV-100% for 5T. This will be followed by Mako Cannon+ and the boss will go into Down State after using it.
- Stays at Down State Loop until the 19% HP threshold. It will gain an aura during the Down State Loop turns.
- It will use Reboot or Reboot+ depending on the aura at the 19%, If it uses Reboot+, it will follow up with Guided Missile++.
- Boss will rotate between Mako Cannon and Machine Gun as its basic rotation. Both are ST ranged brave attacks.
Fight Infographic:
https://drive.google.com/file/d/10BO2kgnnrHViYYLhuZllD8gPrCBWcK3R/view?usp=sharing
PDF Guide:
https://drive.google.com/file/d/17FUD4pd4nWv3NzGbJMCusc__UODVRtUk/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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