DFFOO [GL] Act 4 Chapter 4 Pt 1 SHINRYU | SPIN To Win Weiss Bronze Carry

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Event Ticket Challenge Run 4 - SPIN to Win ft. Weiss Bronze Carry
Party: Astos FRBT+3/3 (Lunafreya LD), Penelo FBRT+3/3 (Raines LD), Weiss (Raijin LD)
FR Phase: Penelo (1)
FR Echo: N/A
Crystal Passive: N/A

Raijin LDCA to block the debuffs from the threshold attacks (Mako Cannon+ at 79% and 39%, Inflicted Debuffs at 39%). if you don't have it, get it at the upcoming Reno Banner. Lunafreya LDCA is needed to give Astos 3 consecutive turns to do his nuke at the end of Penelo supercharging. Raines LDCA is needed to ensure you gain access to your summon phase to abuse the supercharged force time.

I have made a blunder and forget to re-equip Penelo Regen Waltz lite.

Strategy
The objective is to get Penelo charges the gauge and use her FR with your Brothers summon ready so that Astos can nuke the boss with 3 LDs. Astos uses an LD to start the fight. Weis takes a turn. and Penelo uses S1 and S2 (her turn got skipped...)
Astos use another S1 or S2. Apply Raijin LDCA and Weiss uses a skill. Uses Raines CA & LDCA to pull Astos. Have Penelo charges the gauge until you are left with 2 turns on her LD. Go into her BURST phase - S1, S2, AA, S2, S2, LD and BT finisher. Astos uses his BT finisher. Weiss uses a skill. Penelo activates her FR and charges the gauge until force time turn 5 and uses her BT finisher. Brothers should be up by Astos' turn. Uses Lunafreya LDCA and Astos uses LD x3 to nuke bulk for the boss HP. If the boss isn't dead. Have Astos uses his S2 to finish them off.

Brothers summon

Note: All 3 characters are EX+3LB with their bloom passives & their enhancement boards. Astos has his BURST, FR+3/3, LD & the following spheres - his own, Sephiroth, Agrias. Penelo has her BURST+3/3, FR+3/3, LD & her own sphere. Weiss is c90 with no passives equipped.

UW Weapon: Astos 5/5 UW
HG Armor+: Astos HG+5/5, Penelo HG+3/3
Force Level: Astos FE30, Penelo FE30
Calls: Astos FRBT+3/3 (Lunafreya LD), Penelo FBRT+3/3 (Raines LD), Weiss (Raijin LD)

Wave 1: Black Widow x2 (completed on turn 11)

Score: 5189K

Video on fight overview: https://youtu.be/lapur8TcCnY
Time codes
00:00​ - Intro & Overview
03:38 - ~Commencement of the Fight~

SHINRYU Overview
- The 2 Black Widows have 220 million HP each.
- They do not have any significant resistance

Force Gauge Effects
All: The boss force gauge will charge up to 4% when your party acts
≥ 60%: Boss will lower your party ATK, BRV DMG, BRV Gains by 50%
Force Ability
Guided Missile+ – Reset from BREAK, AOE BRV. Deals 90% self-harm HP damage. Grants 300k BRV barrier to the party. If the boss is in Down State, the boss will use Reboot (remove any aura), followed by the Guided Missile+ HP attack.

Force Time | 10 turns
Gains the following enhancements during force time
• Uses Machine Gun+: BRV, delays target 1 turn
• All Enemies Can not gain BRV

Force Weakness: Use melee FR ability Cancel boss force time

Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP threshold
- All debuffs applied by the bosses will bypass debuff any evasion mechanics.
- Boss will use Mako Cannon+ (guaranteed hit, ST ranged brave, dispel 1 buff. Inflict 3 turn Poison framed debuff) at the 79% HP threshold and get into Down State
- It will use Down State Loop until the 59% HP threshold. Depending on the aura gained, it will use either Reboot or Reboot+
- Aura gained depends on the number of field turn lapsed – No aura (0 – 4T), blue aura (5 - 9T), yellow aura (10 – 19T), and red aura (20T). Aura check will occur during the Down State Loop.
- It will use Reboot if the aura is either blue, yellow, or no aura and deactivate Down State
- It will use Reboot+ if the aura is red where it will follow immediately with Guided Missile++, which dispels all buffs, guaranteed hit AOE BRV damage, and deals 90% self-harm HP to all targets.
- It will use Inflicted debuffs at 39%, where it will inflict 3 framed debuffs – ATK-100%, SPD-100%, MAX BRV-100% for 5T. This will be followed by Mako Cannon+ and the boss will go into Down State after using it.
- Stays at Down State Loop until the 19% HP threshold. It will gain an aura during the Down State Loop turns.
- It will use Reboot or Reboot+ depending on the aura at the 19%, If it uses Reboot+, it will follow up with Guided Missile++.
- Boss will rotate between Mako Cannon and Machine Gun as its basic rotation. Both are ST ranged brave attacks.

Fight Infographic:
https://drive.google.com/file/d/10BO2kgnnrHViYYLhuZllD8gPrCBWcK3R/view?usp=sharing

PDF Guide:
https://drive.google.com/file/d/17FUD4pd4nWv3NzGbJMCusc__UODVRtUk/view?usp=sharing

Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing

#dffoo #dissidiaoperaomnia #finalfantasy




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Tags:
DFFOO GL
Dissidia Final Fantasy Opera Omnia
DFFOO
final fantasy
opera omnia
lufenia
OperaOmnia
DissidiaFinalfantasyOperaOmnia
DissidiaFFOO
lufenia+
shinryu
act 4 ch 4 pt 1 dffoo
act 4 chapter 4 pt 1 shinryu
penelo fr



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