DFFOO [GL] Boss Rush #6 VERY HARD+ - 3PT Full Clear
Party 1: 0:00
Party 2: 6:51
Party 3: 12:39
The first Boss Rush of the Lufenia + Era
First wave are two whales that have a 1 turn debuff that stops brv gain, and will warp their turns after every turn you take. The orb is +2 on weakness ranged brv damage, and +2 for dealing reduced brv damage.
Auron is perfectly built for this stage with his LD allowing him to counter every attack, and his debuff causes the enemies to do reduced brv damage.
Brought Exdeath along as well since the enemies take so many turns, allowing maximum usage of his HP saps.
Second Wave are the Deuce LC Steam Krakens. The orb is the same as the Garnet IW, +1 on either water or thunder brv damage, built around bringing Garnet. They can also counter non magic brv damage, so to be safe, bring magic units. Brought a team of Ysh, Ace, and Garnet, and just bursted them down. I summoned when they switched to using their all attack, as this is a massive group AoE HP attack that can wipe your party.
Third wave is the Nine LC boss, with the Orb from the Twins heretics, to deal 850,000k damage. Twins are the easiest solution to this, but Ace’s LD, and almost all BT finishers can do this, Raines as well is able to meet the orb condition. The boss also has a nasty recast, so either rush them down so it can’t get it off, or delay the boss so it never gets it off
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