Do not go into this fight expecting a smooth ride to victory. I went in with my green Twins and Garnet and thought I could coast through the fight. This was not the case.
These bosses start the fight with each of them using their Sandstorm attack, which lowers your HP to 10% of your current HP each cast. They also then grant themselves 3 framed buffs (50% attack and defense, and a brv regen) and inflict your party withh a 10% max HP down debuff for three turns.
The bosses will also use Sandstorm at the 69% and 39% thresholds, each one individually when they pass the threshold, not all at once as soon as one passes it.
These bosses have a crazy amount of defense, and since they will always lower your HP to almost 1 at the start of the fight, I’d *highly* recommend bringing an Odin summon to help decrease their defense and buff your parties attack.
Also very useful would be some sort of dispel, to remove those framed buffs, the two most important buffs to get rid of being the defense and brv regen.
The Lufenia orb for this fight is +1 on either lightning or Water damage, with a cap of 15. The orb disappears at 79% and reappears at 39%
Garnet is the easiest way to manage the orb, since she not only enchants your party for both elements, but with her LD, now does a 100% AoE attack every 4 actions, further increasing the orb on the off turns.
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