DFFOO [GL] Dare to Defy Astraeus VI SHINRYU: Turks Run
Turks Run
Party: Reno FRBT+3/3 (WoL LD), Vincent FRBT+3/3 (Yuna LD), Rude LD (Raijin LD)
FR Phase: Vincent (1), Reno (1)
FR Echo: Reno (1), Vincent (1)
Crystal Passives: D3, D6 (all crystals)
I got Reno BT on the first EoS banner pull. So I feel much obliged to use him in some of the stages. This is actually my first and blind attempt at using him with his BT so pardon the bad gameplay :) It is also appropriate that I bring his buddy Rude for the battle.
The fight is actually a lot easier if you do the standard rush down, launch, and nuke and let the boss take 3 turns for the boss to kill itself. Reno Pyramid is very useful for the debuff negation from the Flames' debuff from the boss force ability. You need to give the boss turns to remove the red aura which means you need to tank it with Reno's Pyramid or damage mitigation call like WoL LDCA or Raijin LDCA.
Bahamut summon
Note: All characters are EX+3LB with their bloom passive & enhancement boards. Reno has his BURST+3/3, FR+3/3, LD & the following spheres - his own, Raijin (RF), & Porom (RF). Vincent has his BURST+3/3, FR+3/3, LD & the following spheres - Kain (RF), Irvine (RF), & Faris (RF). Rude has his LD & the following spheres - his own, Raijin (RF), & Sazh (RF)
UW Weapon: Rude 5/5 UW, Reno 5/5 UW, Vincent 5/5 UW
HG Armor+: Rude HG+3/3, Vincent HG+3/3, Reno HG+3/3
Force Level: Rude FE50, Vincent FE50. Rude FE50
Calls: Reno FRBT+3/3 (WoL LD), Vincent FRBT+3/3 (Yuna LD), Rude LD (Raijin LD)
Score: 2195K (55 Turns)
Video on fight overview: https://youtu.be/WU2m240BKfU (original fight)
Time codes
00:00 - Intro & Overview
02:38 - ~Commencement of the Fight~
SHINRYU Overview
- The Omega Weiss has 650 million HP each.
- The boss is immune to the Flames debuff
Force Gauge Effects
All: The boss force gauge will charge up to 4% when your party acts
≥ 30%: Increases party Attack, Defense, and Brave Damage by 50%
Force Ability
Reaper++ – Reset from BREAK, AOE BRV+HP. Inflicts Flames debuff (no duration, HP poison (90% max HP), cannot heal HP, cannot increase BRV) on all targets
Force Time | 10 turns
Gains the following enhancements during force time
• Raises Speed and Turn Rate Up by 50%
• Uses Reaper (BRV Gain, AOE melee BRV+HP guaranteed hit) if no red aura is active.
Force Weakness: Use ranged or melee FR ability that deals BRV damage Cancel boss force time
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP threshold
- Triggers Readying a powerful attack on the next turn will appear when HP drops to 79%, 49%, and 19%.
a) Gains a red aura (Raises own Speed by 100%, immune to KO, HP will not drop below 1).
b) Uses Flare Shell (BRV Gain, AOE BRV + HP attack x2, guaranteed hit)
c) Triggers Calmed Down… (removes red aura) after using Flare Shell
- Rotates between Omega Missile (ST BRV+HP) and generic brave attack as its basic moveset.
Fight Infographic:
https://drive.google.com/file/d/10BO2kgnnrHViYYLhuZllD8gPrCBWcK3R/view?usp=sharing
PDF Guide:
https://drive.google.com/file/d/17FUD4pd4nWv3NzGbJMCusc__UODVRtUk/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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