DFFOO [GL] Dimensions End Transcendence FINAL: Kelger Solo
Kelger Solo
Party: Kelger FRBT+3/3 (Sazh LD)
FR Phase: Kelger (1)
FR Echo: Kelger (1)
Crystal Passive: N/A
Kelger has his speed passives removed.
Ifrit summon
Note: Kelger is EX+3LB with his bloom passives & enhancement boards. Kelger has his BURST+3/3, FR+3/3, LD & the following spheres - his own, Bartz (RF), King (RF).
UW Weapon: Kelger 5/5 UW
HG Armor+: Kelger HG+5/5
Force Level: Kelger FE30
Calls: Kelger FRBT+3/3 (SazhLD)
Wave 1: Shinryu (first form)
Wave 2: Shinryu (second form) (completed on turn 15)
Score: 1856K
Video on fight overview: https://youtu.be/p8EwEjHLzXE
Time codes
00:00 - Intro & Overview
05:38 - ~Commencement of the Fight~
SHINRYU Overview
Wave 1: Shinryu (1st form) has 40 mil HP
Wave 2: Shinryu (2nd Form) has 306 mil HP
Force Gauge Effects
All: Force gauge will charge 2% faster when the boss party act. Force gauge will charge 4% faster when your party act. (Wave 2 only)
DEF Up + 100%, BRV & HP DMG Resist Up +90%, Immune to turn deletion
≥ 50% : Boss party ATK, BRV DMG, HP DMG +100%
Force Ability
Wave 1: Fulgent Rain+: Reset BREAK status, AOE BRV + HP attack x2
Wave 2: Arrant Calamity: Reset BREAK status, AOE BRV + HP attack x2
Force Time | 3 turns (Wave 1), 20 turns (Wave 2)
Gains the following enhancements during force time:
• Own attacks deal max BRV damage (immune and absorb effects remain)
• Reduces HP damage taken by 50%
• Player party's recast gauges do not fill
Force Weakness:
Wave 1: Use Ranged FR that deals BRV damage Cancel Force Time
Wave 2: Use magic FR that grants buff Cancel force time
Key HP thresholds
Wave 1:
- SHINRYU auras activated at the start of the fight and the 79% HP threshold
- Uses Chaotic Deluge at the start of the fight
Applies 50% MAX HP Down. Lowers all enemies INT BRV and MAX BRV by 200%
- Trigger instant turn when you delay the boss by 2 turns or more.
- Rotates between Levinbolt+ (ST BRV, BRV regen buff 1T) & Tidal Wave+ (AOE BRV, 1% HP regen 1T)
Wave 2:
- SHINRYU auras activated at the start of the fight and the 79% HP threshold
- Trigger instant turn when you delay the boss by 2 turns or more.
- Uses Intimidate+++ (white aura) at the start of the fight: 50% Speed Up. Hides boss’ turn. Immune to delay from BREAKS
- Use Trinity (AOE BRV) & “Filling the field with fire energy” – Applies MAX HP Down by 50%, INT BRV and MAX BRV Down by 200%. BRV Sap off 100% current BRV
- Uses Intimidate++ (blue aura) when HP drops to 2% (while in White aura). Heal back 90% of its HP (81 mil HP)
- If it gets a turn, uses Trinity+ (AOE BRV) & “Filling the field with thunder energy” - BRV & HP DMG Up +50%, BRV Gains +50%, BRV Regen (50% INT BRV) & 100% BRV Resist vs. Non-elemental BRV DMG. Cancels any active energy aura
- Use Intimidate+ (yellow aura) when HP drops to 2% (while in blue aura). Heal back 80% of its HP (72 mil HP)
- If it gets a turn, use Trinity++ (AOE BRV) & “Filling the field with ice energy” – Applies Icebind field effect (characters turn into ice, cannot act until boss takes a turn)
- Use Intimidate (red aura) when HP drops to 2% (while in the yellow aura). Heal back 70% of its HP (63 mil HP). Defeat it while it is in this phase will end the fight.
- Triggers Shinryu’s force gauge diminished after using Intimidate+ (yellow) or Intimidate (red)
o Resets force gauge to zero if there is any force gauge filled. Cancel Force Time if its force time is active. Followed up with Collecting Energy
o Triggers Might Unbound when force gauge reaches 50%. Uses Trinity/+/++ (Type of trinity depends on the last Trinity used). Might Unbound can be canceled when Intimidate is triggered.
Fight Infographic:
https://drive.google.com/file/d/1nUnqDHMrUq3DB5FgEN3jbD9hUcXG7dUJ/view?usp=sharing
PDF Guide:
https://drive.google.com/file/d/1_Vgxetb-zJrPzAq6N0mXBAAxM_L99bXJ/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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