DFFOO [GL] Dare to Defy Astraeus III SHINRYU: FFXI Run
Astraeus III - FFXI Run
Party: Shantotto FRBT+3/3 (Raines LD), Lilisette FR+3/3 (Seymour LD), Iroha FRBT+3/3 (Keiss LD)
FR used: Lilisette (2)
FR Echo: Shantotto (2)
Crystal Passive: U1, U2, A2 (black), U1, U2, A1 (yellow)
Before I played DFFOO, I never knew who Shantotto was. I will probably miss her maniac laughter once the game goes offline.
As long as the boss can't act, they are harmless. Use Totto's FR echo to cancel the force time while abusing Lilisette FR with Iroha providing the aura. The boss doesn't have a lot of HP pool compared to the original fight. Lilisette can also support the party with her gauge charging.
In case, you are wondering why I am doing handicap runs, I am saving my units for the next batch of Dare to Defy events. The lockout seems to apply for all 21 events (Let's hope I am wrong :)
Bahamut summon, No friend support
Note: All characters are EX+3LB with their bloom passives, HG armor & their enhancement boards. Shantotto has her BURST+3/3, FR+3/3, LD & the following spheres - her own, Aerith (RF), & Seymour (RF). Lilisette has her FR+3/3, LD & the following spheres - her own, Sazh (RF), & Yuffie (RF). Iroha has her BURST+3/3, FR+3/3, LD & the following spheres - her own, Papalymo (RF), Hope (RF)
UW: Shantotto 5/5 UW, Lilisette 5/5 UW, Iroha 5/5 UW
HG Armor+: Shantotto HG+3/3, Lilisette HG+0/3, Iroha HG+3/3
Force Level: Shantotto LV50, Lilisette LV50, Iroha LV50
Calls: Shantotto FRBT+3/3 (Raines LD), Lilisette FR+3/3 (Seymour LD), Iroha FRBT+3/3 (Keiss LD)
Wave 1: Shantotto, Shantotto Manikin (completed on turn 26)
Score: 4030K
Boss Guide Video: https://youtu.be/IdajAFk9Rmw (original fight)
Time codes
00:00 - Fight Overview
03:08 - ~Commencement of the fight~
SHINRYU Overview
- Shantotto has 250 million HP and is accompanied by 2 Shantotto Manikins with 210 million HP each
- Shantotto is immune to turn deletion and delay by break.
- All Shantotto resist launches damage.
Force Gauge Effects
All: Force Gauge +4% when player party acts
≥ 20%: Gain absorption to all elements except for wind, holy and dark. Gains 90% BRV DMG resistance
≥ 50% Lowers all enemy BRV gains by 50%. Trigger Gained BRV (all Shantotto BRV = MAX BRV)
≥ 60% Lowers all enemy BRV gains by 70%. Trigger Gained BRV (all Shantotto BRV = MAX BRV)
≥ 70% Lowers all enemy BRV gains by 90%. Trigger Gained BRV (all Shantotto BRV = MAX BRV)
Force Ability
Salvation Scythe+: Guaranteed hit, non-attack ability. Set all your party BRV to 0. Gain BRV that equates to 100% of its MAX BRV
Force Time | 20 turns
Gains the following enhancements during force time
• Uses Dark Magic: Bio+ (Set BRV to 0. Gain Copied BRV. Deals HP attack, ignore HP nullification effects) instead of BRV Attack+, Rage Bio, Dark Magic Bio [Shantotto Only]
• Reduces BRV recovery effects by 999%
Force Weakness: When using a melee BRV Force Ability and the current BRV of all players is 100% or more of MAX BRV or use a dark force ability (non-enchant) cancel Force Time
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP threshold
- Triggers “Readying a powerful attack on the next turn...!” at 69%, 39%, 29% HP threshold
a) Shantotto will gain red aura (100% SPD Up)
b) Will use Divine Malison+ if she acts on the following turn.
If turn is disabled Triggers Calmed Down which remove the aura.
- Shantotto Basic Moves
a) BRV Attack+ (ST Magic BRV)
b) Dark Magic Bio (ST Magic BRV, inflict 3T Poison (If not broken) or Rage Bio (ST magic BRV+HP, inflict 3T Poison
c) Divine Malison – AOE magic BRV+HP
- Shantotto Manikin will use either Dark Magic Bio (if not broken) or Rage Bio (if broken)
Fight Infographic:
https://drive.google.com/file/d/1OU5mnGvppP1EWlHBOKn08AybzpCiNv4t/view?usp=sharing
PDF Guide:
https://drive.google.com/file/d/17E_GHTKJCoy2ydL620xt7MoVid5HzJwC/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
#dffoo #dissidiaoperaomnia #finalfantasy
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