DFFOO [GL] Dimensions End Transcendence FINAL | Setzer FR Rocks
Event Ticket Challenge Run 3 - Setzer FR Rocks
Party: Astos FRBT+3/3 (Raines LD), Noctis FRBT+3/3 (Rydia LD), Setzer FR+3/3 (Sazh LD)
FR Phase: Setzer (1)
FR Echo: Setzer (1), Noctis (2), Astos (2)
Crystal Passive: N/A
1) Reset until you get Noctis and all your allies turn before the boss
2) Use Rydia CA, Noct uses AA & LD, Astos uses LD, Use Sazh call. Setzer uses LD.
3) Setzer use S2, Noctis uses S1+ and Astos uses LD
4) Uses Raines CA and LDCA to pull the allies (and charge your summon gauge)
5) Summon Brothers. Astos uses another LD to cap his Dark Matter. Use Sazh LDCA & Setzer uses his FR. Astos and Noctis uses FR echo.
6) Setzer uses his FR echo, followed by Noctis and Astos' BT finisher.
7) Noctis uses FR echo.
8) Astos goes into his BT phase (S2, EX, FR, LD, S1 x2).
Brothers summon
Note: All 3 characters are EX+3LB with their bloom passives & their enhancement boards. Astos has his BURST+3/3, FR+3/3, LD & the following spheres - his own, Sephiroth, & Agrias. Noctis has his BURST+3/3, FR+3/3, LD & the following spheres - his own, King, Irvine (RF). Setzer has his FR+3/3, LD & the following spheres - Tidus, Yuffie (RF), Papalymo (RF)
UW Weapon: Astos 5/5 UW, Noctis 5/5 UW
HG Armor+: Astos HG+3/3, Noctis HG+5/5, Setzer HG+5/5
Force Level: Astos FE30, Noctis FE30, Setzer FE30
Calls: Astos FRBT+3/3 (Raines LD), Noctis FRBT+3/3 (Rydia LD), Setzer FR+3/3 (Sazh LD)
Wave 1: Shinryu (first form)
Wave 2: Shinryu (second form) (completed on turn 3)
Score: 5973K
Video on fight overview: https://youtu.be/p8EwEjHLzXE
Time codes
00:00 - Intro & Overview
05:38 - ~Commencement of the Fight~
SHINRYU Overview
Wave 1: Shinryu (1st form) has 40 mil HP
Wave 2: Shinryu (2nd Form) has 306 mil HP
Force Gauge Effects
All: Force gauge will charge 2% faster when the boss party act. Force gauge will charge 4% faster when your party act. (Wave 2 only)
DEF Up + 100%, BRV & HP DMG Resist Up +90%, Immune to turn deletion
≥ 50% : Boss party ATK, BRV DMG, HP DMG +100%
Force Ability
Wave 1: Fulgent Rain+: Reset BREAK status, AOE BRV + HP attack x2
Wave 2: Arrant Calamity: Reset BREAK status, AOE BRV + HP attack x2
Force Time | 3 turns (Wave 1), 20 turns (Wave 2)
Gains the following enhancements during force time:
• Own attacks deal max BRV damage (immune and absorb effects remain)
• Reduces HP damage taken by 50%
• Player party's recast gauges do not fill
Force Weakness:
Wave 1: Use Ranged FR that deals BRV damage Cancel Force Time
Wave 2: Use magic FR that grants buff Cancel force time
Key HP thresholds
Wave 1:
- SHINRYU auras activated at the start of the fight and the 79% HP threshold
- Uses Chaotic Deluge at the start of the fight
Applies 50% MAX HP Down. Lowers all enemies INT BRV and MAX BRV by 200%
- Trigger instant turn when you delay the boss by 2 turns or more.
- Rotates between Levinbolt+ (ST BRV, BRV regen buff 1T) & Tidal Wave+ (AOE BRV, 1% HP regen 1T)
Wave 2:
- SHINRYU auras activated at the start of the fight and the 79% HP threshold
- Trigger instant turn when you delay the boss by 2 turns or more.
- Uses Intimidate+++ (white aura) at the start of the fight: 50% Speed Up. Hides boss’ turn. Immune to delay from BREAKS
- Use Trinity (AOE BRV) & “Filling the field with fire energy” – Applies MAX HP Down by 50%, INT BRV and MAX BRV Down by 200%. BRV Sap off 100% current BRV
- Uses Intimidate++ (blue aura) when HP drops to 2% (while in White aura). Heal back 90% of its HP (81 mil HP)
- If it gets a turn, uses Trinity+ (AOE BRV) & “Filling the field with thunder energy” - BRV & HP DMG Up +50%, BRV Gains +50%, BRV Regen (50% INT BRV) & 100% BRV Resist vs. Non-elemental BRV DMG. Cancels any active energy aura
- Use Intimidate+ (yellow aura) when HP drops to 2% (while in blue aura). Heal back 80% of its HP (72 mil HP)
- If it gets a turn, use Trinity++ (AOE BRV) & “Filling the field with ice energy” – Applies Icebind field effect (characters turn into ice, cannot act until boss takes a turn)
- Use Intimidate (red aura) when HP drops to 2% (while in the yellow aura). Heal back 70% of its HP (63 mil HP). Defeat it while it is in this phase will end the fight.
- Triggers Shinryu’s force gauge diminished after using Intimidate+ (yellow) or Intimidate (red)
o Resets force gauge to zero if there is any force gauge filled. Cancel Force Time if its force time is active. Followed up with Collecting Energy
o Triggers Might Unbound when force gauge reaches 50%. Uses Trinity/+/++ (Type of trinity depends on the last Trinity used). Might Unbound can be canceled when Intimidate is triggered.
Fight Infographic:
https://drive.google.com/file/d/1nUnqDHMrUq3DB5FgEN3jbD9hUcXG7dUJ/view?usp=sharing
PDF Guide:
https://drive.google.com/file/d/1_Vgxetb-zJrPzAq6N0mXBAAxM_L99bXJ/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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