DFFOO GL (Dimensions End Transcendence, Tier 1 Crucible 2) Keiss LD, Krile LD, Cloud BT
When you see the launching requirement, you can deploy the infamous SQEX airlines team (Keiss, Cloud, DCecil) for an easier run. The party requires a blue crystal character so Cloud fits the bill perfectly. I bring Krile for her BRV regen, thunder enchants, and party battery. I feel that I am blessed that I owe Cloud's BURST.
Pandemonium summon,
Note: All 3 characters are EX+3LB with their enhancement boards and their bloom passives. Keiss has his LD and the following spheres - his own, Lyse (RF) & Irvine (RF). Krile has her LD and the following spheres - her sphere, Ignis (RF) & Wakka (RF). Cloud has his BURST, his LD, his WoI, his HG armor & the following spheres - Tifa, Lyse (RF), Irvine (RF)
Calls: Keiss (Machina LD), Krile (Ramza LD), Cloud (Jack LD)
Wave 1: Jeweled Turtle (completed on turn 44)
Score: 1036k
Strategy:
- As there is no HP healing in the party, you need to make full use of paralysis while lining them up for a big launch.
- When the boss enters into retreat mode, you can only shave their BRV after they are launched. Keiss BRV+ can gravity shave the BRV to 0 but you could lose out on the potential BRV damage. So it is a trade-off that you need to balance.
- Before you do your launch, make sure Cloud uses his LD so he gets a free skill use. Krile's EX buff and Keiss LD debuff are up. Line Keiss's turn behind Cloud's. When Cloud starts off his BURST sequence, use the following order - S2 (free), LD, S2 (free), EX, S2, and BURST.
- I messed up a bit take some HP damage but fortunately no. of launches make up for the score
LUFENIA Orb:
https://dissidia.dev/bestiary/351/latest
The orb starts at 17 count. It will ends when boss HP reaches 79%. It will reappear when the boss' HP reaches 49% @ 15 count. You can increase the orb count by 8 for the launched target when trigger a launch. Party acts -1, Enemy acts -2
Boss Mechanics:
- The turtles have 7mil HP each and the turn requirement is 75.
- One of them will Retreat to its shell with massive BRV gain, reduces BRV damage taken by 100%, HP damage taken by 75%. It will use Raise Stone HP attack upon exiting from its Retreat stance.
- Launching it will crumble its defense. The turtles will alternate their turns to hide.
- Jewel Brilliance can cleanse debuffs (Max BRV Up). It can be triggered by Jewel Bullet upon breaking the target. Uses Jewel Bullet+ (delay targets by 1T) after Jewel Brilliance
HP Attacks: Spark Stream (AOE BRV+HP), Jewel Crush (ST BRV+HP, inflicts Sap)
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