DFFOO GL | Intersecting Wills Forcefully with Dignity (Iroha) SHINRYU | Cor & Gladiolus Duo Run
Cor & Gladiolus Duo Run
Party: Cor FR+3/3 (Hope LD), Gladiolus LD (Kurasame LD)
Strategy Tips
- As long as you maintain Gladiolus Cover and Blink, you won't face any danger. I should swap in a more offensive for Hope LDCA.
- During the boss Force Time, The Floating Eye's Ultrasonics+ will bypass Gladiolus Blink damage negation but it won't hurt a lot thanks to Cor's buff as well.
- Try to activate your Force Time before the boss activates theirs.
- When the boss activates theirs, give them as many turns as possible as your damage will be reduced by 20%.
- Once it is over, you can continue to wack them as per normal.
Ifrit summon, Lunafreya FRBT+3/3 friend (not used)
Note: All 3 characters are EX+3LB with their bloom passives, HG armor & their enhancement boards. Cor has his FR+3/3, LD & the following spheres - his own, Gilgamesh, Hope (RF). Gladiolus has his LD & the following spheres - his own, Raijin (RF), & Garnet.
UW: Cor 5/5 UW, Gladiolus 5/5 UW
HG Armor+: Cor HG+3/3, Gladiolus HG+3/3
Force Level: Cor LV30, Gladiolus LV10
Calls: Cor FR+3/3 (Hope LD), Gladiolus LD (Kurasame LD)
Wave 1: Floating Eye, Cloud of Darkness (completed on turn 41)
Score: 1408k
Boss Guide Video: https://youtu.be/qjo728y6asA
Time codes
00:00 - Intro & Overview
02:38 - Commencement of the Fight~
SHINRYU Overview
- Cloud of Darkness (CoD) has 95 million HP and Floating Eye has 70 million HP
Force Gauge Effects
- Force gauge ≥ 40% - Party ATK Up, Def Up, BRV DMG Up by 50%
- Force gauge ≥ 60% - Party ATK Up, Def Up, BRV DMG Up by 80%
- Force gauge ≥ 80% - Party ATK Up, Def Up, BRV DMG Up by 100%
Force Ability
- CoD: Tentacles of Pain II ++: Cleanses all debuffs, AOE BRV+HP (guaranteed hit). Activate Force Time for 5 turns
- Floating Eye: Group Gaze: BRV Gain, AOE HP Attack, guaranteed hit, ignores HP nullification and reduction effects. (if CoD is dead)
- Halt: Use magic FR ability with healing. Healing from spheres, buff or field buffs don't count.
Force Time | 5 turns (CoD), 3 turns (Floating Eye)
Gains the following enhancements during force time:
• Boss will restore 80% HP DMG received at the end of its turn.
• CoD will counter with Zero-Form Particle Beam (ST, BRV+HP, guaranteed) when attacked.
• Floating will use Ultrasonics+ (ST HP attack, ignore HP nullification effects). Inflict paralysis if target HP is less than 50%.
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP thresholds
- CoD
a) Tentacle of Pain (ST BRV, gains more BRV hits as the battle progress. 50% chance of inflicting Blind (lowers hit rate by 50%).
b) Aura Ball (ST BRV + HP, gains more BRV hits as the battle progress. 50% chance of inflicting Blind (lowers hit rate by 50%)
- Floating Eye
a) Thundaga (ST BRV, inflicting paralysis if targets HP is below 50%))
b) Gaze (BRV Gain, ST HP Attack, inflicting paralysis if targets HP is below 50%))
Fight Infographic:
https://drive.google.com/file/d/1VeiI-Y9aWJWvHoRNf4jdpQNMt4IcjKc_/view?usp=sharing
PDF Guide:
https://drive.google.com/file/d/12swFx9H0Kh5rwUNJylZuJfw5vTwgsa50/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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