DFFOO GL | Intersecting Wills Steps Severe Vayne SHINRYU | Bolts, Petals, & Spirals
Reno FR Showcase 2 with a Counter setup
Party: Reno FR (Garnet LD), Beatrix LD (Seymour LD), Machina BT+3/3 (Prishe LD)
Tips:
- I have used Diabolos summon to boost the party's initial bravery so that they don't get broken by Ardyn to let him have 2 consecutive turns. Beatrix Rose Petals will counter and dispel Ardyn's buff
- Machina can be used as a counter unit as long as his EX and LD debuff is on the boss. His debuff counter can be triggered even his paralyzed :)
- Charge your Force gauge as per usual. It is actually more effective to use Reno's Force Time before the boss Force Time rather than using it to cancel the boss Force Time. So don't remove your speed passives. The boss gains turn rate up when the Force Gauge is at ≥ 40%. If you use Reno FR while the boss is in Force Time mode, you will cancel it and remove the turn rate bonus.
- I have brought Lunafreya friend to charge the Force Time so I can activate Reno FR before the boss could activate theirs.
- I use Garnet calls for Party thunder enchant as Machina can extend his buffs while using HP (BURST). Have Reno use it before he uses his FR.
Diabolos summon, Lunafreya FRBT+3/3 friend
Note: All 3 characters are EX+3LB with their bloom passives, HG armor & their enhancement boards. Reno has his FR+3/3, LD & the following spheres - his own, Raijin (RF), Porom (RF). Beatrix has her LD & the following spheres - Papalymo (RF), her own, and WoL (RF). Machina has his BURST+3/3, LD & the following spheres - his own, Machina (RF), Gabranth (RF)
UW: Beatrix 5/5 UW, Machina 5/5 UW
HG Armor+: Reno HG+0/3, Beatrix HG+0/3, Machina HG+3/3
Force Level: Reno LV30, Machina LV10
Calls: Reno FR (Garnet LD), Beatrix LD (Seymour LD), Machina BT+3/3 (Prishe LD)
Wave 1: Golbez, Ardyn (completed on turn 46)
Score: 1389k
Boss Guide Video: https://youtu.be/qjo728y6asA
Time codes
00:00 - Intro & Overview
03:08 - Commencement of the Fight~
SHINRYU Overview
- Both Golbez & Ardyn have 90 million HP each
- They don't have major resistance. Ardyn has a slight stronger resistance to launch.
Force Gauge Effects
- Force gauge ≥ 20% - Party Post Turn BRV Regen by 110% of INT BRV
- Force gauge ≥ 40% - Party Turn Rate Up by 50%
Force Ability (Ardyn)
- Rising Phantom+ – Recovers from BREAK, Cleanses all debuffs, Cancel targets’ break status, AOE BRV+HP
- Halt: Use melee FR ability
- Golbez will activate Force Time but won't use any Force ability if Ardyn is killed first.
Force Time | 8 turns
Gains the following enhancements during force time:
• Prevents K.O. and leaves HP at 1
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and a 79% HP threshold
Ardyn
- Starts fight with Aura of Darkness AOE BRV+HP. Grants himself Shadowstep for 8T and Aura of Darkness buff
a) Shadowstep allows Ardyn to get an instant turn upon breaking and buff his ATK & MAX BRV
b) Aura of Darkness will cause Ardyn after your party act. All his attacks will trigger a follow-up attack.
- Dispel Aura of Darkness by breaking Ardyn or dispelling the buff
- Have a standard 3-move rotation - BRV attack, Warp Strike (ST BRV+HP), Aura of Darkness (AOE BRV+HP)
Golbez
- Uses Black Wave (dark enchant and imperil) with big BRV gain at the start of the fight and 79% HP threshold. Break him to dispel the buff
- Uses Blinding Cold at 59% and 19% - a single target brv attack inflicts paralysis on a random target for 1T.
- Have a standard 3-move rotation - Rising Wave (ST BRV), Glare Hand (AOE BRV) & Twin Meteor (ST BRV + HP)
Fight Infographic: https://drive.google.com/file/d/1SEaN58uGk3EityCv3Vg5xmJydpAIhI_8/view?usp=sharing
PDF Guide: https://drive.google.com/file/d/18J17ZqiG2yvtUtLQpHpKT8wYRM4G7F5S/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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