DFFOO GL | Act 3 Chapter 9 Part 2 | Sorceresses and SeeDs SHINRYU | Cor & Gladiolus Duo
FFXV Run - Cor & Gladiolus LD
Party: Cor FR+3/3 (Seymour LD), Gladiolus LD (Seifer LD)
Strategy and Tips
- Both units have break immunity once you have their key buffs up. The boss won't do a lot of damage even the Holy will do zero damage to Gladio as long as he has that awesome Blink buff.
- You just need to ensure that you have delay utility - I have brought Seymour, Seifer calls and Brother summon for this. Use them when the boss activates the purple aura at 79% (1st form) and 29% (2nd form)
- I could do it at a faster time if I have removed the speed passives. I have brought Lunafreya for fast filling the gauge after the first force time is over. Finish the fight without using Seifer calls.
Brothers summon, Lunafreya FRBT+3/3 friend
Note: All 3 characters are EX+3LB with their bloom passives, HG armor & their enhancement boards. Cor has his LD & the following spheres - his own, Gilgamesh, Hope (RF). Gladiolus has his LD & the following spheres - Raijin (RF), Garnet & his own.
UW: Cor 5/5 UW, Gladiolus 5/5 UW
HG Armor+: Cor HG+3/3, Gladiolus HG+3/3
Force Level: Gladiolus LV10, Cor LV30
Calls: Cor FR+3/3 (Seymour LD), Gladiolus LD (Seifer LD)
Wave 1: Irvine Manikin, Junction Griever (completed on turn 33)
Score: 1444k
Boss Guide Video: https://youtu.be/qEDkCTJuvzQ
Time codes
00:00 - Intro & Overview
03:08 - Commencement of the Fight~
SHINRYU Overview
- Junction Griever has an effective 136 million HP. The first form has 56 million HP while the second form has 80 million HP
- Irvine Manikin has 70 million HP
Force Gauge Effects
- Force gauge ≥ 40% - Party HP Damage Up, BRV DMG Up by 100%
- Force gauge ≥ 60% - Party turn rate up 50%
Force Ability
- Meteor ++ - Recovers from break, AOE BRV+HP, guaranteed hit
- Halt: Use wind elemental magic FR ability
Force Time | 6 turns
Gains the following enhancements during force time:
• Deletes Attacker's next turn when acting
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight (1st form) and the 79% HP thresholds (2nd form)
- Irvine manikin can use an Alternative shot to buff oneself with an instant turn. Uses mainly Dark Shot and Pulse. Both are AOE HP attacks that execute thrice
1st Form
- Junction Griever has the following moveset rotation – Tornado (ST BRV), Quake (AOE BRV), and Holy (Set target BRV to 0, ST BRV+HP). Beware of the Holy attack
- Triggers Cut In turn order at 79% with 2 instant turns. Gains Purple aura (999% HP DMG Resist). Deal AOE delay to dispel it.
- At 29%, it will switch to the 2nd form using Morph where it will cleanse all debuff and restore HP back to max.
2nd Form
- Once it gets the chance to act, Junction Griever will use Meteor (BRV Gain, AOE BRV+HP)
- Junction Griever has the following moveset rotation – Tornado (ST BRV), Quake (AOE BRV), Rend (ST BRV+HP)
- Triggers Cut In turn order at 29% with 2 instant turns. Gains Purple aura (999% HP DMG Resist). Deal AOE delay to dispel it.
Fight Infographic: https://drive.google.com/file/d/1vmie166Mr_os9oYi14RKfZQl128tA4t_/view?usp=sharing
PDF Guide: https://drive.google.com/file/d/1jWoTgiYBEtZGrmaHWpEOc__Mpfbs92gy/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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