DFFOO GL | Intersecting Wills Steps Severe (Vayne) SHINRYU | 1 Turn Run
1 Turn Run - Relying on a Prayer is a Valid Strategy~
Party: Lunafreya BT+3/3 (Seymour LD), CoD FRBT+3/3 (Raines LD), Kain BT+3/3 (Kurasame LD)
It seems that CoD counters broke the possibility of doing a zero-turn run with this team comp for the event. I am still happy that I manage to do 1 turn though.
Anyway, I got damn lucky for this fight. Golbez always targets the airborne Kain with his Blinding Cold at 59% and 19% thresholds.
I am making use of CoD break to steal turns to build her stacks. Have Lunafreya use Quick Prayer on Kain. Luna accumulates five consecutive actions with the last turn an HP attack for CoD to steal a turn. Use Raines base call to pull Kain and CoD use LD. Kain set up his BT and Double Jump with Kurasame call. CoD will steal another turn. Use her LD. Once the FR gauge is almost full, Lunafreya uses LD, BT finisher, use Quick Prayer on CoD. Use LD again and use Seymour call to allow CoD to steal a turn. Have CoD use her FR, Raines LDCA, EX, and her BURST phase to nuke the boss HP down.
At the end of the BURST phase, summon Ifrit and have CoD abuse her delays. Make use of Lunafreya S1 to spam and HP attack to allow CoD to steal turn and use her last LD. Lunafreya continues charging with S1 to pray until the bosses are dead :)
Ifrit summon
Note: All 3 characters are EX+3LB with their bloom passives, HG armor & their enhancement boards. Lunafreya has her BURST+3/3, FR+3/3, LD & the following spheres - Jecht (RF), her own, Maria. CoD has her BURST+3/3, FR+3/3, LD & the following spheres - her own, Aerith (RF), Papalymo. Kain has his BURST+3/3, FR+3/3, LD & the following spheres - his own, Noel & Sazh (RF).
UW: CoD 5/5 UW, Lunafreya 5/5 UW
HG Armor+: CoD HG+3/3, Kain HG+3/3, Lunafreya HG+3/3
Force Level: CoD LV30, Lunafreya LV30, Kain LV30
Calls: Lunafreya BT+3/3 (Seymour LD), CoD FRBT+3/3 (Raines LD), Kain BT+3/3 (Kurasame LD)
Wave 1: Golbez, Ardyn (completed on turn 1)
Score: 9999k
Boss Guide Video: https://youtu.be/qjo728y6asA
Time codes
00:00 - Intro & Overview
03:08 - Commencement of the Fight~
SHINRYU Overview
- Both Golbez & Ardyn have 90 million HP each
- They don't have major resistance. Ardyn has a slight stronger resistance to launch.
Force Gauge Effects
- Force gauge ≥ 20% - Party Post Turn BRV Regen by 110% of INT BRV
- Force gauge ≥ 40% - Party Turn Rate Up by 50%
Force Ability (Ardyn)
- Rising Phantom+ – Recovers from BREAK, Cleanses all debuffs, Cancel targets’ break status, AOE BRV+HP
- Halt: Use melee FR ability
- Golbez will activate Force Time but won't use any Force ability if Ardyn is killed first.
Force Time | 8 turns
Gains the following enhancements during force time:
• Prevents K.O. and leaves HP at 1
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and a 79% HP threshold
Ardyn
- Starts fight with Aura of Darkness AOE BRV+HP. Grants himself Shadowstep for 8T and Aura of Darkness buff
a) Shadowstep allows Ardyn to get an instant turn upon breaking and buff his ATK & MAX BRV
b) Aura of Darkness will cause Ardyn after your party act. All his attacks will trigger a follow-up attack.
- Dispel Aura of Darkness by breaking Ardyn or dispelling the buff
- Have a standard 3-move rotation - BRV attack, Warp Strike (ST BRV+HP), Aura of Darkness (AOE BRV+HP)
Golbez
- Uses Black Wave (dark enchant and imperil) with big BRV gain at the start of the fight and 79% HP threshold. Break him to dispel the buff
- Uses Blinding Cold at 59% and 19% - a single target brv attack inflicts paralysis on a random target for 1T.
- Have a standard 3-move rotation - Rising Wave (ST BRV), Glare Hand (AOE BRV) & Twin Meteor (ST BRV + HP)
Fight Infographic: https://drive.google.com/file/d/1SEaN58uGk3EityCv3Vg5xmJydpAIhI_8/view?usp=sharing
PDF Guide: https://drive.google.com/file/d/18J17ZqiG2yvtUtLQpHpKT8wYRM4G7F5S/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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