DFFOO GL (Lotsa Lore Pt.14 LUFENIA) Ashe LD, Emperor BT, Deuce LD
Ashe's LD special HP command is very OP. Other than it fills up a unit's recast gauge to full and turn manipulation (ala Onion Knight's LD effect), it grants an OP Queen's Order (1T, 30% HP DMG Up). Units with powerful EX like Emperor, Noel, Noctis will appreciate her mighty support. Her LD has 4 uses for this so it can be very good if you know how to abuse this.
It has been a while since I last use Deuce. Happy to bring her for the fight. She is way too gentle for the tight orb count :)
Ramuh summon, Bartz BT friend
Note: All 3 characters are EX+3LB with their bloom passives & their enhancement boards. Ashe & Emperor have their HG armor. Ashe has her LD & the following spheres - her own, Papalymo (RF), Lyse (RF). Emperor has his BURST, LD & the following spheres - his own, Seymour (RF), Aerith (RF). Deuce has her LD & the following spheres - her own, Maria (RF), Selphie (RF)
Calls: Ashe (Caius LD), Emperor (Kam'lanaut LD), Deuce (Strago LD)
Wave 1: Prototype x2
Wave 2: Fierce x2 (completed on turn 65)
Score: 1018k
Time codes:
0:00 - Intro & Overview - Pause if you need more time~
2:09 - Battle commences~
LUFENIA overview
- 2 waves boss fight - Prototypes x2 in wave 1 and Fierce x2 in wave 2
- Orb requires Holy and Thunder to maintain. Having only 1 elemental enchant only freezes the orbs. The game is obviously selling Ashe's party enchant gimmick.
- The orb count is tight as well (10) and a tight turn count of 65
- The Prototype (2.5mil HP each) are tanky and have LUFENIA level auras. Upon fully charged, they will do Wave Cannon, which could kill your party if they got broken. It is best to weaken them with debuffs. The boss has another Heavy Vapour (AOE BRV, SPD Down debuff 5T). If your party members got inflicted by it, they will have lesser turns. It can be awful or a blessing (depending on team comps you are using.
- The main boss is the Fierce Kaiser behemoths. They will use Blaze Wave on their 2nd action, which requires an instant break (Strago) to break the blue aura. (Bartz won't work as the attack absorbs and resist most elements. As the attack is always on the 2nd turn after the boss switches to its quadrupedal stance, you can use Caius call to inflict Doom and the aura will automatically be dispelled thanks to the break effect.
- After 2 actions, the boss will switch to bipedal mode and it will use Serapforce (after 1 action, after 49% HP threshold). Beware that one of the bosses could cleanse all their debuffs and surprise you with an Earth Rush (AOE BRV+HP). Turn denial (i.e. paralysis, confusion) is very useful here in denying the boss turns.
- If you take 20 consecutive actions before the boss, the boss emits gold streaks of aura where your party will deal 1 BRV hits and 0 HP damage. To dispel the auras, the boss needs to take a turns. The 20 consecutive is including the BURST phase (6T) and summon (5T to 6T)
- As they are very fast and if you are using 1 enchanter setup, you will be barely keeping up in maintaining the orb. So it is technically a DPT boss rush while taking note of the 20 actions penalty. A counter and traps setup is very ideal for handling the event (e.g. Galuf, Trey, Emperor etc.)
- The event can be very easy if you are using your own Tifa and Tifa friend with a powerful BT aura like Garlands. You need to use enchanter calls (Krile and Ashe) to do such run
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