DFFOO GL (Act 3 Chapter 3 Pt 2 | Walled Forest Path Pt 2 LUFENIA) Ashe LD, Strago LD, Iroha LD
Fully synergy Run
Iroha really compliments the 2 synergy characters for the fight. Ashe and Strago benefit a lot from her BRV consumption reduction mechanics. Ashe's special HP command (Queen's Order) helps Iroha to use her awesome EX animations a lot.
Ramuh summon, Garland BT friend (both not used)
Note: All 3 characters are EX+3LB with their bloom passives, HG armor & their enhancement boards. Ashe has her LD & the following spheres - her own, Lyse (RF), Papalymo (RF). Strago has his LD & the following spheres - his own, Papalymo (RF), Aerith (RF). Iroha has her LD & the following spheres - her own, Papalymo (RF), Hope (RF)
Calls: Ashe (Amidatelion LD), Strago (Jack LD), Iroha (Ramz LD)
Wave 1: Whale Zombie x2 (completed on turn 51)
Score: 1023k
Time codes:
0:00 - Intro & Overview - Pause if you need more time~
2:38 - Battle commences~
Lufenia Overview
- The boss strongly resists melee. To bring melee character, you need to use enchanters or use an enchant call. Ashe is great for this as she enchants the parties with 2 elements.
- The orbs require your party members to have 15k BRV each +2. BRV refund units like Aerith, Rude, Gau and even the much-maligned Guy are very useful here. Bartz works well but only with his S2. Don't hesitate to use BRV+ if need to uptick the orb. Iroha will ensure that your party had sufficient BRV to meet the orb requirements.
- The whales have a sinister aura that will use stronger variants of their abilities if you keep it unbroken. You will see streaks of light appear when that aura is active. Keep them broken. Most of the +/++ variants of abilities feature buff wipes. So it is your best interest
- The whales will also put up shields at 79% (100k), 49% (200k), 29% (200k). Gravity or instant break abilities don't interact well with shields. You really need potent BRV shavers like Terra or Tifa, Squall (with enchant) to break the shields. It is your interest to break them before the boss gets a turn otherwise the BRV accumulated may end up becoming too hard to break them.
- At the 49% HP thresholds, the boss will gain a purple aura which gains them immunity to launch, delay, and turn deletion. They can still be delayed with turn deletion. When this aura is active, they have massive BRV gains (49k) after they end their turn. So BRV gain nullifying debuffs like Faris LD, Arciela LD or even Golbez BT is useful to handle the mechanics.
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