DFFOO GL (World of Illusions: Divine Odin SHINRYU) Is Palom Really a Tensai !?
No BT, No FR Run
Party: Palom LD, Selphie LD, Leo LD
Tensai Palom finds Odin a valuable playmate :)
To do a delay team like this one, you need the following:-
a) A re-breaker that gets instant turn-on breaks. Lightning is the perfect option for this since she can rebreak and delay. You can reset Odin's break status with her AA
b) The Odin is a massive HP sponge. You need to do launches along with off-turn damage. I have used Selphie to facilitate the launches while Leo provides additional damage with his LD effect. The turn count is actually tight even though it has 115 turns to complete.
For calls
I have used Raijin for damage mitigation buff. Odin will use Vertical Slice on its first turn, which will most likely KO if it breaks a target. You can replace it with WoL LDCA or Nine LDCA but you need to time it correctly.
Seymour for HP damage-up debuff. At III, Seymour LDCA provides 30% HP damage up. You can replace it with Kurasame LDCA
The MVP call - Reno LDCA. First of all, Reno base call has Numb debuff that causes a target to self-delay its turn after it uses physical attacks. Odin's attacks are all physical. It lasts long enough for the entire battle. His LDCA will use to replace Raijin LDCA as a form of other damage mitigation call.
Strategy Notes
- Set up Reno base call, Raijin LDCA before 79% HP threshold. Odin will warp and self-delay. Keep on damaging Odin until it activates Force Time. Make sure no one gets broken and hopefully no one gets inflicted Bladeglint debuff. Selphie's debuff evasion is only 80%
- As long as Palom gets breaks, he will get additional free turns. You will be moving against self-turn delay. Don't waste your skills unnecessary when using Palom. His skills will run out fast if you don't monitor.
- Push Odin's HP to below 49% to trigger the turn warp. Raijin LDCA should protect you and he will delay himself again thanks to Numb
- Set Reno LDCA for the 9% HP threshold.
- Finish the fight and victory will be yours!
Ifrit summon,
Note: All 3 characters are EX+3LB with their bloom passives & their enhancement boards. Palom has his LD & the following spheres - Papalymo (RF), his own, Paine (RF). Selphie has her LD & the following spheres - PCecil (RF), Wakka (RF), and Hope (RF). Leo has his LD & the following spheres - Shadow (RF), his own & Garnet (RF)
UW Weapon: Palom 3/5 Rod, Selphie 5/5 Unique, Leo 5/5 Greatsword
HG Armor+: Selphie HG+3/3
Force Level: Palom LV10
Calls: Palom LD (Raijin LD), Selphie LD (Reno LD), General Leo LD (Seymour LD)
Wave 1: Odin (Material) (completed on turn 73)
Score: 1423k
Video on fight overview: https://youtu.be/TKvI73p0w9o
Time codes
00:00 - Intro & Overview
03:38 - Commencement of the Fight~
SHINRYU Overview
- Odin (Material) has 110 million HP
Force Gauge Effects
- Force gauge ≥ 20% - DEF & BRV DMG Resist Down -10%, BRV DMG Down -30%
- Force gauge ≥ 40% - DEF & BRV DMG Resist Down -30%, BRV DMG Down -50%
- Force gauge ≥ 60% - DEF & BRV DMG Resist Down -30%, BRV DMG Down -50%, ATK/ SPD Up/ BRV DMG Up/ HP DMG Up +10%
- Force gauge ≥ 80% - DEF & BRV DMG Resist Down -30%, BRV DMG Down -50%, ATK/ SPD Up/ BRV DMG Up/ HP DMG Up +30%
Force Ability
- Zantetsuken Divine: AOE BRV+HP Attack (guaranteed hit). Inflicts Bladeglint for 8T on all targets. Will KO any broken targets. Dispel the lefthand most buff of all targets. Activate Force Time for 3 turns.
Force Time
Gains the following enhancements during force time:
- Bladeglint debuff won't drop during Force Time
• Boss will use Doppelrundtstreich+ (instant KO) on enemies inflicted with Plasma Slash
• Each time the player unit acts, the player's turn will get delayed by 1.
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 49% HP threshold
- Odin has Bellicosity-level mechanics
At level 1 (yellow aura), it will inflict 50% MAX HP Down aura and 300% MAX BRV Down
At Level 2 (red aura), it will inflict 50% MAX HP Down aura and 300% MAX BRV Down. Your party won't be able to gain new buffs or refresh existing buffs
At level 3 (mounted unity), Odin will use Zantetsuken Divine+ (KO the entire party)
- Odin will build stacks as it breaks your party. Likewise, you can lower its stacks by breaking it.
- It will power-up at the following HP thresholds - 89%, 79%, 69%, 49%, 39%, 9% and gains 1 stack of Bellicosity. Also at the 79%, 49% and 9%, Odin will use Cut In Turn Order where it will warp its turn forward and with 2 instant turns.
- At the 19% HP threshold, it will power up and gains 2 stacks of Bellicosity. Make sure it isn't any level 1 or it will go into Mounted Unity and unleash Zantetsuken Divine+
PDF Guide: https://drive.google.com/file/d/1JDCQS0KJUjr7tafdMAyv87fY4iPqHzro/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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