[DFFOO JP] Kurasame Event CHAOS feat. Kurasame Showcase + Sazh / Amidatelion
32T, 1017k score
HP DMG table sheet: https://imgur.com/a/plaM2En
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first impression of Kurasame?
- aw god not another type-o char!!!
after watching the skill preview vid?
- woohoo! finally a cool-looking dude with semi-attractive ice-based skills!!
anyways let's screw synergy videos for now and move on to showcasing hi Ice Prison V stacks shall we? xD but first, his potencies:
Base: Iceblade Slash: 40% x 7 = 280%
7 Ice Melee ST BRV + ST HP Attack
150% mBRV overflow for stolen BRV
increases active [Ice Prison] stack by 1
grants to self: [Silent Instructor] for 8T
Sec: Multi Blizzaga MIS-II: 40% x 6 = 240%
6 Ice Melee AOE BRV + AOE HP Attack
BRV DMG against Single target = 1.6x
150% mBRV overflow for stolen BRV
inflicts 2 stacks of [Ice Prison] on all enemies for 6T
LD: Absolute Zero (maxed): 60% x 8 = 480%
8 Ice Melee AOE BRV + AOE HP Attack
BRV DMG against Single Target = 1.6x
150% mBRV overflow for stolen BRV
grants to self: 6T [Warm Gaze]
inflicts 5 stacks of [Ice Prison] on all enemies for 6T
EX+: Ice Reaper (maxed): 50% x 12 = 600%
6 Ice Melee AOE BRV + AOE HP Attack, executed twice
BRV DMG against Single Target = 1.6x
180% mBRV overflow for stolen BRV
inflicts 2 stacks of [Ice Prison] on all enemies for 6T after 1st HP Attack
grants to self: 8T [Ice Pillar]
While [Ice Pillar] is active, triggers Ice Pillar ability after HP Attack (Except Chase)
BRV Attack++: 50% x 3 = 150%
3 Ice Melee ST BRV Attack
HP Attack++: 60% x 2 = 120%
2 Ice Melee ST BRV + ST HP Attack
120% mBRV overflow for stolen BRV
increases active [Ice Prison] stack by 1
Ice Pillar (trigger): 50% x 3 = 150%
3 Ice Melee ST BRV + ST HP Attack
heals own BRV by 30% HP DMG
AA: 75% x 2 = 150%
2 Ice Melee ST BRV + ST HP Attack
heals own BRV by 50% HP DMG
increases own ATK by 15% for 3T
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Buffs:
Silent Instructor: party ATK & mBRV +20% / self Ice Enchant (20%)
Warm Gaze: party ATK & mBRV overflow for stolen BRV +20%
Ice Pillar: self ATK & mBRV +20%
Debuff:
Ice Prison: SPD -20% & Ice Resist Down
- based on stack, increases HP DMG taken by 10 15 20 25 30%
- will increase by 1 stack after the afflicted ends it's turn
- while at V, reverts back to I
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relevant stat boost passives:
Debuff Attack Up: ATK 10%
Buff Boost: mBRV 10%
Quiet Commander: ATK/mBRV 10% while [Silent Instructor] is active
Buff Attack Boost: ATK/mBRV 40%
Buff Attack Speed: ATK 20% / SPD ?
Destruction Resonance: party ATK/mBRV 10%
LD 3/3: ATK 30%
EX+ 3/3: ATK 40%, mBRV 60%
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Character Board:
1. Iceblade slash
- BRV DMG 30%, mBRV overflow for stolen BRV 30% (180%)
- Silent Instructor: party ATK +5% (25%) / Ice Enchant +10% (30%)
2. Multi Blizzaga MIS-II
- BRV DMG 15%, mBRV overflow for stolen BRV 30% (180%)
- BRV DMG 10% vs debuffed target
- While buffed, self mBRV +10%
3. Ice Reaper
- BRV DMG 15%, mBRV overflow for stolen BRV 30% (210%)
- While buffed, self ATK +10%
BRV/HP Attack++
- BRV DMG 20%
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total party buff:
ATK 55% / mBRV 30% / mBRV overflow for stolen BRV 20%
total self buff:
ATK 250~265% / 3.5~3.65x
mBRV 195% / 2.95x
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thoughts?
- reaching 300k DPT on synergy is cool :3 but notice that all of his potencies are 1/3 lower than average potency (except EX which normal). i hate when they tax elemental attacks like this when NE units usually have higher average potency + conditional extra modifier that isn't in the 2.5x capped category...
anyways, with board, Kurasame will get 1.95x dmg boost on enemies neutral to ice & 1.3x on Ice-resistant enemies. considering how low his potency is, he's not a good unit to bring against Ice-resistant stages (well so does most elemental units) but i guess, that's where his 1.1~1.3 HP DMG Up debuff comes in handy..? with a right team, we can keep Ice Prison at stack V indefinitely and cheese the content.
Sazh looking mighty with 257k DPT on non-synergy content... if only Kurasame also has party Ice-enchant..... :/
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