[DFFOO JP] Eight LC CHAOS (Synergy Challenge)
WoL (LD) / Eight (LD) / Quistis (EX+ 0/3)
63T, 1005k score
finally back from vacation and gosh so many things to catch up to @.@
- getting 4k personal hp dmg on the wol bt event raid (done at the very last hour)
- clearing eight/kurasame/Bahamut events (done except Chaos, Chaos Syn, Lufenia)
- farming Bahamut Summon board (done just now)
- still thinking whether to redl oo gl just to try Aranea... (but the amount of farming i need to do... @.@)
gonna upload more videos up til Bahamut Lufenia within a day or 2.
anyways, didn't expect to actually get Eight LD (yay!) cuz i was sure rng would be cruel to me, here's the gist of what Eight got:
LD: Explosive Fist
8 NE Melee AOE BRV + AOE HP Attack (90% x 8 = 720%)
mBRV limit for stolen BRV = 200%
HP DMG = split
heals own BRV by 30% HP DMG
inflicts 2T [Lock] to all enemies
grants [Recovery] to self for 4T
[Recovery]: self ATK 20% & increases duration of self-granted buffs by 2T
- HP remains at 1 if receiving fatal attack at 50% or higher max HP
- When taking BRV/HP Attack or evading them, triggers: [Counter Rush]
∟8 NE Melee ST BRV (ignores DEF) + ST HP Attack (30% x 8 = 240%)
∟ mBRV limit for stolen BRV = 120%
∟ deals 50% HP splash dmg to other enemies
{LB 1/3}
- Explosive Fist +10% BRV DMG & self ATK +10%
- [Recovery] gains: heals own BRV by 20% HP DMG after all HP Attacks (except HP Attack & Explosive Fist)
- When [Quickbolt] is active, unlocks BRV Attack++
∟ 8 NE Melee ST BRV Attack, +30% BRV potency from BRV Attack+, changes Lightspeed Jab into Lightspeed Jab+ after breaking or hitting broken target
- When [Quickbolt] is active, unlocks HP Attack++
∟ 3 NE Melee ST BRV Attack + ST HP Attack (60% x 3 = 180%)
∟mBRV limit for stolen BRV = 120%
- When using [Lightspeed Jab+]
∟ heals own BRV by 70% ATK
∟ 3 NE Melee ST BRV Attack + ST HP Attack (90% x 3 = 270%)
∟ mBRV limit for stolen BRV = 120%
∟ When breaking / hitting broken target, inflicts [DEF Down: 80%] for 2T
∟ extends own active buffs by 1T
∟ nulls action delay, doesn't add to turn count but decreases Friend/Summon count
∟ reverts back to [Lightspeed Jab]
{LB 2/3}
- self ATK +10%
- Lock duration +3 (5T) & Recovery duration +2 (6T)
{LB 3/3]
- self ATK+ 10%
- skill use +1 (4 total)
__________
Eight Character Board passives:
S1 / Lightspeed Jab / Lightspeed Jab+:
- 20% BRV DMG
- 20% mBRV overflow limit for stolen BRV (140% for all)
- 10% BRV heal (110% - 80% - 80% of ATK)
- 10% mBRV overflow limit for healed BRV (110%)
S2:
- 30% BRV DMG
- 30% mBRV overflow limit for stolen BRV (180%)
EX
- 20% BRV DMG + 10% when breaking or hitting a broken target
- 20% mBRV overflow limit for stolen BRV (220%)
Buffs upgrade:
- [Quickbolt] +10% ATK (30% ATK)
- [Last Stand] +10% ATK/mBRV (90% ATK, 30% mBRV)
BRV Attack+, HP Attack+, Breaksight Blow (counter): BRV DMG +20%
__________
thoughts..?
- really glad that they resolve Eight's main flaw from before: Evasion duration being short... now Eight no longer needs to rely on buff extenders
- extra counter attacks having hp splash damage helps improve his DPT esp against 2/3 enemies
- survive fatal hits whilst at 50% or higher HP in case things went messy
and lastly, my Eight's sphere is: Eight / Kain / Ardyn
- yes, i just realised Kain's is for ranged ATK xD whilst calculating his potency(my habit of just recognizing 物理 as physical only)
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