[DFFOO GL] Aranea!!! (Aranea Event Chaos)

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Published on ● Video Link: https://www.youtube.com/watch?v=RPo_tLZ457Q



Duration: 13:47
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51T 999k score
HP DMG sheet: https://imgur.com/a/PnOrwhs

Aranea Abilities' Potency:

Boost Lance+: 60% x 5 = 300%
- heals own BRV by 20% mBRV
- 5 NE Ranged ST BRV Attack
- lowers action delay

High-Boost Lance+: 80% x 3 = 240%
- 3 NE Ranged AOE BRV + ST HP Attack
- BRV DMG vs Single target 1.6x
- critical BRV DMG 1.5x
- BRV DMG limit: 120% mBRV
- HP splash DMG: 20% (50% when breaking / vs broken target)

Dragoon Dive: 50% x 6 = 300%
- 6 NE Ranged ST BRV + ST HP Attack
- critical BRV DMG 1.5x
- BRV DMG limit: 150% mBRV
- grants [Magitek Armament] for 6T
- grants [Overclock] for 4T when breaking target

Dragoon Dive+: 65% x 6 = 390%
- 6 NE Ranged ST BRV + ST HP Attack
- critical BRV DMG 1.5x
- BRV DMG limit: 180% mBRV
- grants [Magitek Armament] for 6T


Highwind: 35% x 6 = 210%
- cancels target's Break status
- 6 NE Ranged AOE BRV + ST HP Attack
- BRV DMG vs single target 1.6x
- critical BRV DMG 1.5x
- BRV DMG limit: 150% mBRV
- HP splash damage: 50%
- grants [Overclock] for 4T when breaking target

Highwind+: 45% x 6 = 270%
- cancels target's Break status
- 6 NE Ranged AOE BRV + ST HP Attack
- BRV DMG vs single target 1.6x
- critical BRV DMG 1.5x
- BRV DMG limit: 150% mBRV
- HP splash damage: 80%


Air Superiority: 55% x 8 = 440%
- 8 NE Ranged AOE BRV + AOE HP Attack
- BRV DMG vs single target 1.6x
- critical BRV DMG 1.5x
- BRV DMG limit: 150% mBRV
- AOE HP DMG: 100%
- heals own BRV by 10% HP DMG
- grants [High-Speed Maneuver] for 3T
- grants [Overclock] for 4T when breaking target

Air Superiority+: 65% x 8 = 520%
- 8 NE Ranged AOE BRV + AOE HP Attack
- BRV DMG vs single target 1.6x
- critical BRV DMG 1.5x
- AOE HP DMG: 100%
- heals own BRV by 10% HP DMG
- grants [High-Speed Maneuver] for 3T
- extends active [Overclock] by 2T

Set Overclock (2 use)
- 4T [Overclock] & self ATK +10%

__________
Magitek Armament: self ATK 40%, mBRV 40%, SPD 20%, BRV Regen: 60% iBRV
Overclock: self ATK 30%, mBRV overflow limit for stolen BRV: +30%
High-Speed Maneuver: Crit BRV DMG 1.5x & grants free turn when breaking

Vitalcrusher: crit BRV DMG taken +50%, guaranteed to take Critical hits
__________
Buff Attack: 10% ATK
Miss Mercenary: 10~25% ATK DEF iBRV mBRV
Buff Attack Boost: 40% ATK mBRV
A68: 20% ATK mBRV
EX+: 60% ATK mBRV

total stats:
ATK: +225~235% / 3.25~3.35x
DEF: +25% / 1.25x
iBRV: +25% / 1.25x
mBRV: +185% / 2.85x
__________
Notes on Critical DMG amplifier
- increased Critical BRV DMG from abilities (50%) & High-Speed Maneuver (50%) stacks additively with each other (100%) + no cap limit + multiplies with everything else
- increased Critical BRV DMG taken from debuff: Vitalcrusher (50%) multiplies with everything else + no cap limit

eg. Dragoon Dive, Highwind, Air Superiority & High-Boost Lance's critical damage becomes 2x with High-Speed Maneuver buff & rise up to 3x against target with Vitalcrusher.
Boost Lance's critical damage becomes 1.5x with High-Speed Maneuver & rise up to 2.25x against target with Vitalcrusher
__________
Nitpicks:
- S2 & EX is basically 1 skill with different angle !
- why no Overclock buff start as well @.@ (general & auto-farm purposes)
- why no brv+ or hp+ when Overclock buff is gone :/
- EX recast is slow, combine that with short buff/debuff duration + the occasional free turns, it's really hard to extend her longevity (but High-Boost Lance is very strong that you can just save abilities strictly for getting Overclock buff)
- AA should at least have +1 active buff extension given how short her buffs duration are..

regardless.... she's still very strong esp in GL standard
~200k DPT (pushing ~250k for 3 enemies maybe?) is considered very strong and there's still only a handful of JP units that can reach higher than 200k currently for comparison
Aranea may have issues with stages with high DEF + humongous BRV spam enemies especially with Vitalcrusher being single target and only 2T..
she's also mainly reliant on critical dmg that her s2/ex potency is slightly lower than average JP-wise, since i totally forgot what average potency should be for current GL timeline

kinda excited to keep doing GL for awhile cause Aranea sure made it easy/fast to clear everything :3




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