[DFFOO JP] Sherlotta LC CHAOS, Rydia / Freya / Sazh
62T, 999k score
HP DMG table summary: https://imgur.com/OAJhlwp
* i omitted the last 6 turns so the actual DPT doesn't suffer too much (i had to waste 5 turns to heal back up to meet the HP requirement)
* Freya loses ATK Up buff because of too much framed buff, that is why her DMG went down quite a lot during the latter half of boss fights
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Sazh Data:
1. [Aim]
4 NE Ranged ST BRV Attack + ST HP Attack (90% x 4 = 360%)
stolen BRV can overflow up to 150% mBRV
when successfully hitting a debuffed target, grants to self: ATK Up (20%) & DEF Up (30%) for 4T
low action delay
while there is an active debuff on any enemies, changes to [Aim+]
- heals own BRV by 20% of own mBRV before BRV Attacks
- increases BRV potency by 120% (120% x 4 = 480%)
- increases mBRV overflow limit for stolen BRV by 30% (180%)
2. [Attack Boost]
- grants to party: ATK Up (70%) & Crit Rate Up (100%) & mBRV Up (60%) for 8T
- grants to self: SPD Up (60%) for 8T
- heals party's BRV by 100% ATK
- deals 3 NE Ranged ST BRV Attack + ST HP Attack (120% x 3 = 360%)
- stolen BRV can overflow up to 150% mBRV
- low action delay
- doesn't increase turn count & decreases Friend/Summon count
- after use, changes BRV/HP Attacks into BRV/HP+ variant for 10T
[BRV Attack+]
- 2 NE Ranged ST BRV Attack (90% x 2 = 180%)
- inflicts ATK Down (-20%) & DEF Down (-20%) for 6T
[HP Attack+]
- 2 NE Ranged ST BRV Attack + ST HP Attack (80% x 2 = 160%)
- inflicts ATK Down (-20%) & DEF Down (-20%) for 6T
- low action delay
3. EX: [Cold Blood]
- 7 NE Ranged AOE BRV Attack + AOE HP Attack, executed twice, +
6 NE Ranged AOE BRV Attack + AOE HP Attack
((20% + 30%) x 7 + (50% x 6) = 650%)
- increases BRV DMG dealt against single enemy by 1.6x
- stolen BRV can overflow up to 180% mBRV
- HP Damage is split against multiple enemies
- inflicts SPD Down (-20%) to all enemies for 6T
- gain special effect: [Chocobo Chick Fever] for 6T
Effect:
SELF: when granting buffs, increases base duration by 2T
SELF: increases ATK & mBRV by 40%
PARTY: increases critical BRV DMG by 1.5x
PARTY: mBRV overflow limit for stolen BRV +20%
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Sazh Board:
[Aim] [Aim+]
- 40% BRV DMG Up
- Aim+: 10% BRV Heal up (30% mBRV) & +10% mBRV overflow limit for healed BRV
- +20% mBRV overflow limit for stolen BRV (170% / 200%)
[Attack Boost]
- 10% BRV DMG, 10% BRV Heal (110% ATK), 10% mBRV overflow limit for stolen BRV (160%)
[Cold Blood]
- BRV DMG 10%, +10% when critical, +10% against Single target
- mBRV overflow limit for stolen BRV +20% (200%)
BRV Attack+, HP Attack+: BRV DMG +20%
While Chocobo Chick Fever is active, increases party's ATK & mBRV by 5%
While buffed, increases own ATK & mBRV by 10%
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Rydia's potency:
[Flare (IV)] 80% x 5 = 400%, 120% overflow, 50% splash
[Summon Levia] 70% x 5 = 350%, 150% overflow, split HP dmg
[Summon Dragon] 50% x 8 = 400%, ignores DEF, 150% overflow, full HP dmg
BRV++: 70% x 3 = 210%, becomes Water element
HP++ 60% x 3 = 180%, becomes Water element
[Subjugating Strength]'s new effect: party Water Enchant (20%) & increases base durations of buff/debuffs granted by self for 2T
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Rydia's board:
[Flare IV]
- 40% BRV DMG
- mBRV overflow for stolen BRV +15% (135%)
[Summon Levia]
- BRV DMG against ST +10%
- mBRV overflow limit for stolen BRV +25% (175%)
- BRV Heal +5% (25% mBRV)
- party generic mBRV Up +10% (70%)
[Summon Dragon]
- 10% BRV DMG, +10% against ST
- mBRV overflow limit for stolen BRV +10% (160%)
BRV Attack++, HP Attack++
- BRV DMG +20%
[Subjugating Strength] party ATK & mBRV +5% (45%, 25%)
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Sazh overview:
- high DPT, great party buffs, 1.5x DMG that stacks with everything (semi-bahamut).
- Crit DMG Up stacks multiplicatively with other similar sources (Vayne, Prompto, Greg etc3) *not to be confused with Critical Power Up Passives*
- 9 usages of Attack Boost can also be used to push away generic debuffs, it also doesnt count towards turn counter
- very speedy, most abilities have low action delays.. ( i never bothered to equip Buff Speed, but sadly it doesnt really help with better EX recast that much )
- seems to have similar DPT range with Snow, esp with both normal skills being limited to ST, while EX has very high HP DMG potential
- up to 21 chances to extends party's buff (the best one for Vayne now, esp with 10 turn buff + 9 usage)
- downside: 3 generic buff for party, very low auras, no heal
Rydia Overview:
- another DPT powerhouse, a better Lulu with the important aura: ATK
- decent auras, has 70% generic party mBRV Up when boarded
- Summon Dragon ignores Defense which ensures a max cap dmg through CHAOS difficulty
- both Flare & Summon Levi has better potencies than any previous enchant/imperil units' base abilities (barring Raijin, i didnt know of his potencies)
downside: BRV Regen/battery is needed for capping Flave IV. other than that, Rydia is mainly a damage dealer over providing support (garnet has regen/heal/battery, fujin has chase/battery/delay, Raijin has paralysis/heal)
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