Diablo 2 Mechanics not mentioned

Diablo 2 Mechanics not mentioned

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Published on ● Video Link: https://www.youtube.com/watch?v=kpGEj6zPV1M



Diablo II
Game:
Diablo II (2000)
Duration: 19:01
28 views
0


00:39 Defense and physical damage, 2:24 Shields, 3:40 Evasion, 5:26 Running mechanic, 6:29 Magic damage, 7:51 Absorb, 11:09 Faster Hit Recovery (FHR), 12:13 Druid and FHR, 12:43 Weapon reach, 13:40 Frames, 15:51 Elemental Reduction, 17:00 Diversify your build, 18:31 Skill mechanic example

I watched or read a lot of guides to ensure my memory of the old days was still there. In the process of that, I decided to make notes to help returning or new players. Notes of what I felt were missing from those guides

If I said or posted anything wrong you are welcome to correct me respectfully

The TLDR version:

75% Chance to Block is the cap

When running block chance is reduced by 1/3 rd

50% Damage Reduction is the cap. Damage reduction applies to physical damage only

As Werebear or Werewolf you have a faster recovery animation without a shield than the other characters

D2 internally ran at 25 FPS. Unknown how Resurrected is going to handle things

Absorb decreases damage taken, and converts the damage to health

Resistances apply first. % Absorb applies next. Flat absorb applies after

Magic Damage is its own thing. You will rarely find resistances towards it

Diversify your build. There are some monsters that are immune to something

Guides that I thought were good: https://youtu.be/5U6locuMKxg?t=75 and https://www.youtube.com/watch?v=2Rv2-TfDRyQ







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Lev Ctt currently has 335 views spread across 7 videos for Diablo II. There's close to 2 hours worth of content for Diablo II published on his channel, roughly 3.18% of the content that Lev Ctt has uploaded to YouTube.