Diablo - Gameplay [HD]

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Diablo
Game:
Diablo (1996)
Duration: 13:10
1,139 views
23


Diablo is an action role-playing game developed by Condor, later known as Blizzard North and published by Blizzard Entertainment on December 31, 1996


Set in the fictional Kingdom of Khanduras, located in the world of Sanctuary, Diablo has the player take control of a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the town of Tristram, the player journeys through sixteen dungeon levels, ultimately entering Hell itself in order to face Diablo.

Diablo has three character classes: the warrior, the rogue, and the sorcerer. Each class has a different set of assigned attributes along with a unique skill. Although each class is capable of using almost all of the same items and spells, class defined skills and attributes reward play that utilizes them efficiently.

-Warrior: The most physically able of the three classes. The Warrior is a close-quarters fighter and can generally take the most physical punishment. The Warrior's primary character attribute is Strength. The Warrior starts with the skill to repair objects in his possession at the cost of overall durability.

-Sorcerer: A spellcaster being the most physically weak of the three classes, but can learn the most spells at the highest levels. The Sorcerer's primary character attribute is Magic. The Sorcerer's unique starting skill is the ability to recharge some magical weapons.

-Rogue: A master of ranged weapons. While not as strong as the Warrior, the rogue is very effective at attacking enemies from a distance. The Rogue's primary character attribute is Dexterity. The Rogue's unique starting skill is the ability to disarm traps.

In the expansion set, Diablo: Hellfire, the Monk was added. Two other characters, the Bard and Barbarian, were hidden characters in Diablo: Hellfire.

Multiplayer can be done with up to four players. Multiplayer characters' states are saved periodically. Players can either be aggressive towards, or play co-operatively with, other players. Players can connect by one of the following: direct connection, modem connection, Battle.net connection or IPX network connection. The game lacks the stronger anti-cheating methods of Blizzard's later games and as a result, many characters online have been altered in various ways by common third-party programs known as trainers and/or game editing programs such as Cheat Engine.

The music of Diablo was composed by Matt Uelmen. The soundtrack consisted of six tracks, it was released after 15 years, in 2011. It is called the "Diablo 15th Anniversary Music" CD.


According to Matt Barton, the game Telengard, released by Avalon Hill in 1982, influenced the development of Diablo.

At first, Diablo was a turn-based RPG, but after Blizzard Entertainment decided to publish it, their executives, particularly Allen Adham, were adamant that Diablo should be played in real-time, like Blizzard's previous success Warcraft: Orcs & Humans. At first Blizzard North, at the time called Condor, resisted the idea, but after prototyping the first real-time version and playing it, they realized the potential of success for it and fully went with it. Later on, this would prove as a turning point for the success Diablo had. The game was also originally conceived to be made in claymation (much like ClayFighter) but Blizzard convinced the development team to use 3D isometric style instead.


Source: Wikipedia

00:00 The Warrior & The Butcher
05:50 The Mage & The tainted well
09:32 The Rogue & King Leoric







Tags:
Diablo
Blizzard
Blizzard North
Condor
Erich Schaefer
Max Schaefer
David Brevik
Matt Uelmen
Fantasy
Magic
evil
demons
role playing game
rpg
old
videogame
arpg



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