Fallout - Gameplay [HD]

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Game:
Fallout (1997)
Duration: 13:03
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Fallout is a Role playing game developed and published by Interplay. It was released in 1997.

The game is set in a post-apocalyptic world following "The Great War," a nuclear war that occurred on October 23, 2077. The war lasted less than two hours, but caused immense damage and destruction. Before The Great War came the Resource Wars, during which the United Nations had disbanded, a plague rendered the United States paranoid and Canada was annexed.

The game takes place in 2161, 84 years after the Great War in Southern California and begins in Vault 13, the protagonist's home. Vault 13's water chip, a computer chip responsible for the water recycling and pumping machinery, has broken. The Vault Overseer tasks the protagonist with finding a replacement. They are given a portable device called the "Pip-Boy 2000" which keeps track of mapmaking, quest objectives, and various bookkeeping aspects. Armed with the Pip-Boy 2000 and meager equipment, the protagonist is sent out into the remains of California to find another water chip.

The player initially has 150 days (4 to 5 months, according to the Overseer) before the Vault's water supply runs out. This time limit can be extended by 100 days if they commission merchants in the Hub to send water caravans to Vault 13. Upon returning the chip, the Vault Dweller is then tasked with destroying a mutant army that threatens humanity.

Fallout uses a character creation system called SPECIAL. SPECIAL is an acronym of Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. These are the seven basic attributes of every character in the game. They are used to determine the skills and perks of the given character. The developers originally intended to use the GURPS system, but late in the development process they moved to the new SPECIAL system.

A diverse selection of various recruitable non-player characters can be found to aid the player in the post-apocalyptic wasteland. Unlike in Fallout 2, there is no limit to the number of non-player characters that may be recruited in Fallout. Non-player characters' statistics and armor remain unchanged through the entire game; only their weapons may be upgraded.

-Ian can be found in Shady Sands and is the first recruitable non-player character that the player typically meets. He is an experienced traveler and gunman. Ian can equip any pistol or 10mm SMG (including "large handguns"), and wears a leather jacket.

-Dogmeat is the only nonhuman non-player character that can be recruited. Dogmeat can be found in Junktown, outside of Phil's house, preventing him from entering his house. The dog may be attracted by either wearing a leather jacket or feeding the dog an iguana-on-a-stick. After that, he will follow the player.

-Tycho is a former Desert Ranger, now living in Junktown. He can wield rifles, shotguns, and spears.

-Katja may be recruited in the library in the LA Boneyard. She can fight unarmed and wield SMGs


The Fallout developer team had nearly 100 members (mostly artists). Although most of the team dissolved after Fallout was released, about one third of them formed Interplay's Black Isle division that was responsible for Fallout 2. Some went on to work in future projects, and several key players left Interplay altogether to form Troika Games.

The game soundtrack for Fallout was composed by Mark Morgan.

Source: Wikipedia







Tags:
Fallout
post-apoclayptic
post nuclear
retro scifi
mutants
war
Interplay
Black Isle Studios
nuka cola
sugar bombs
vault tec
vault dweller
ghouls
rad scorpions