Dice and Dragons - Tapestry Arts & Architecture Review
What up Gamers! Today on Dice and Dragons we are reviewing Tapestry Arts and Architecture by Stonemaier Games designed by Jamey Stegmaier and Mike Young. Below are Time Stamps to help you navigate the video with a brief description of the game following. We would also like to thank Jamey and Stonemaier Games for sending us this review copy.
Time Stamps
0:00 Video Start
0:11 Intro
3:51 Components
9:33 Review
23:14 Outro
Tapestry is a two-hour game for 1-5 players designed by Jamey Stegmaier. Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique!
In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.
Arts & Architecture let's players choose from a variety of new capital city mats, a new advancement track featuring new types of cards and tiles, plus more civilizations, tapestry cards, tech cards, and landmark cards/miniatures in this second expansion for Tapestry.
—description from the publisher
If you like what you see don't forget to like, comment, subscribe you won't get stuck in the dark ages or fail to any landmarks for your city.
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