Diddy Kong Racing - Windmill Plains | SCC [Minimal Boosts]
A guide/walkthrough of the silver coin challenge of Windmill Plains using as little boosts as possible in "Diddy Kong Racing" for the Nintendo 64.
Out of all the normal races and silver coin challenges, the hardest one to win using as little boosts as possible is the silver coin challenge of Windmill Plains! That race is absurdly hard with that kind of rule! The reason why is because the AIs actually DO let go of the accelerator upon hitting Zippers, even upon using blue balloon power ups! There is absolutely NO room for error, because if you don't make the right moves at the beginning or during the race, you aren't going to win! Getting hit by a homing missile or an oil slick is definitely NOT an option either! Because of those problems, it's absurdly hard to win using as little boosts as possible!
Windmill Plains | Silver Coin Challenge without boosts [Diddy Kong, Tiptup, Pipsy, Bumper, Conker, Timber, and Banjo]:
If you're playing as Diddy Kong, Tiptup, Pipsy, Bumper, Conker, Timber, or Banjo, you pretty much have to worry about the AIs hitting the Zipper on the 1st lap. If you don't get cheated out of getting the first red balloon power up, then you may or may not have an easy time, depending on the AI in 1st place. If you do get cheated out of getting the first red balloon power up, then follow the bananas (collect them) to the right and bypass the balloon power ups. With the distance you've gained, you should expect either one or no AIs to hit the Zipper on the 1st lap. Before you enter the tunnel, go a bit off-course to avoid getting hit by a missile. If the AI hits the Zipper, then you'll have to focus on slowing down that one in front of you. Level 3 red balloon power up is your only chance, so do not get any other balloon power ups until you're in 1st place. Upon exiting out of the short tunnel, go off-course to avoid getting hit by a homing missile. Once you're in 1st place, focus on getting the silver coins. You need to be in 1st place by the end of the 2nd lap.
Windmill Plains | Silver Coin Challenge without boosts [Krunch, Drumstick, and T.T.]:
If you're playing as Krunch, Drumstick, or T.T., you will not have to worry about the AIs hitting the Zipper on the 1st lap. Just focus on getting the silver coins.
If two AIs hit the Zipper on the 1st lap, it is IMPOSSIBLE to win.
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How the game works:
AIs cheat by using a power up whenever you do, as well as honking the horn. 60% of the time, there is always a chance you will be hit by a homing missile. If you get enough distance in 1st place, the AIs will stop hitting Zippers behind you, as well as driving into traps and not being effected off-screen, including them not getting stopped by the bridge off-screen in Boulder Canyon.
I challenge you to do the normal races and silver coin challenges using as little boosts as possible.
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