Die Hard on a Sega Saturn - Die Hard Arcade (Sega Saturn) - A Very Die Hard Christmas - Episode 6

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The President's daughter has been kidnapped... on Christmas Eve!! Are we bad enough dudes to rescue her?

The final episode in our Christmas Special. Happy Holidays y'all!

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me this holiday season as I play some retro Die Hard games! There's really no better way to spend your holiday break this year than to show Hans Gruber the true meaning of Christmas! So let's do this. Yippie Kayay!

Die Hard Arcade on Sega Saturn
from https://en.wikipedia.org/wiki/Die_Hard_Arcade

Die Hard Arcade, known in Japan as Dynamite Deka (ダイナマイト刑事 Dainamaito Deka, lit. Dynamite Detective) is a beat 'em up video game released by Sega. It was the first beat 'em up to use texture-mapped polygonal graphics,[1] and uses an extremely sophisticated move set by beat 'em up standards, often being likened to a fighting game in this respect.[2] The game was published in cooperation with Fox Interactive and was a licensed product based on the Die Hard movie franchise. Because Sega did not hold the Japanese video game rights for Die Hard, in Japan the game was stripped of the Die Hard license and published as an original property.

Similarly to hit action films of the time, Die Hard Arcade is dominated by over-the-top yet largely gore-free violence which is played for comedic effect.[2] Released in 1996 for arcades, the game was ported to the Sega Saturn in 1997 and the PlayStation 2 (Japan only) in the Sega Ages line in 2006. A sequel, Dynamite Cop, was released for arcades and Dreamcast in 1998 without the Die Hard license.

Die Hard Arcade is a beat 'em up for one or two players, who play as either John McClane or Kris Thompsen (Bruno Delinger and Cindy Holiday in the Japanese version). Players fight their way through waves of enemies, using their fists, feet, and a variety of weapons that can be collected from enemies or the environment, from household items such as brooms and pepper shakers to high-damage missile launchers and anti-tank guns.[3] Most weapons are automatically lost at the end of each action scene, but hand guns can be retained so long as they have ammunition remaining. The typical level structure is a number of minions the player must defeat in many rooms, followed by a boss. Quick Time Events are interspersed between many of the scenes. Failing a Quick Time Event results in either a loss of health, as is usual for QTEs, or an additional action scene which the players otherwise would not have to complete.[3] Cut scenes are interspersed into the action.[4]

The Saturn version also includes a port of Sega's 1979 arcade game Deep Scan, which can be used to gain extra credits.[4] Unlike most arcade ports, no additional credits are provided for Deep Scan; losing a single life results in a game over.

Die Hard Arcade originated as a means for Sega to use existing resources: Sega had produced an excess inventory of ST-V arcade boards, and had acquired the Die Hard license but as yet had no Die Hard games in development.[5] The game was created by AM1 and the US-based Sega Technical Institute (STI), with all work on the game taking place at STI's facilities.[5] AM1 provided the engineering, design, and art, while STI provided art, design and animation. Die Hard Arcade was the final game developed by STI before the studio was dissolved.[5] Previews reveal that up until shortly before the game's arcade release, the gameplay was strictly two dimensional, with characters only able to move along a single plane.[6] The game was developed simultaneously for the ST-V Titan arcade system and Sega Saturn, but the home version was released later.

The Japanese version of Die Hard Arcade, Dynamite Deka, was followed by a sequel titled Dynamite Deka 2 for the arcade and Dreamcast. The sequel was released internationally as Dynamite Cop. In 2007, a remake of the second game was released in arcades (on NAOMI) under the name Dynamite Deka EX in Japan and Asian Dynamite in Europe and the USA. Bruno, from the original Japanese version, later appeared as a solo unit in the 2012 crossover role-playing game, Project X Zone, recolored to match his Dynamite Cop appearance in the Western releases. Because the character is based on John McClane, Bruno's likeness is modeled after Bruce Willis.




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