Different ways to deal with Rock Formations for Games | Sparx* Virtuous | SIGGRAPH Asia 2024 HIVE

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I will cover different ways to create rocks for game, realistic and stylized, unique nanite meshes and instances of modules, modules creation using procedural workflow and PDG, texturing data creation and even MLOP for auto texturing using prompt.
 
Jerome Hereng joined Sparx*, Jerome with over 15 years of prior experience working in renowned studios like Illumination Mac Guff as an FX Artist. Since joining Sparx* in 2015, he has built the FX department and branched out into game engines specializing in procedural tools. On the Sparx* side, Jerome has added his touch to major titles like Star Wars Rebels, Demon’s Souls Remake and Kena: Bridge of Spirits.




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