19. Muscle Post-Processing
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Published on ● Video Link: https://www.youtube.com/watch?v=jPDq4qe9Arw
Once your sim is done, we show how to prepare the simmed muscles for either rendering or a tissue sim. This includes converting tet meshes back to polygons, adding a delta mush to smooth out certain muscles, and using a Surface Deform node to deform renderable muscles with the simmed muscles.
See the full video series and download project files here - https://www.sidefx.com/muscles-masterclass-essentials/