Difficulty & Fairness in Game Design
I enjoy games like Enter The Gungeon, Spelunky, or HotLine Miami because while they are very difficult game, they're also ones that I consider to be fair.
Noodling on this for a bit, what exactly does it mean for a game to be “fair”? Also, what does it mean for a game to be “difficult”? Additionally, how do these concepts relate to good game design and player experience?
Lets backwards engineer some of these thoughts into concrete reasons by looking at games that have been brought up in conversations as example of difficult games and then, from there, get back to some answers for these questions.
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