Dig or Die V 0.6 Let's Play - Ep 2 Upgrades - Dig or Die Gameplay
Dig or Die is sandbox survival game in which we need to survive constant attacks of enemies. We have to dig deep or we are going to die to assaults
Watch it in the playlist: https://www.youtube.com/playlist?list=PLCZleGQiTyuB0mvS-yiFAmMCoz8MvANfy
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History
You are a representative of the CRAFT & Co company. You are selling automated fabrication tools across the galaxy when your spacecraft crashes into a hostile planet. Use the tools you sell and the local resources to build up all of what you'll need to survive and eventually be able to escape the planet.
Features
Strategy: survive massive attacks each night by building strong walls and placing turrets wisely.
Physics: build wisely or your structures will collapse! And you will need them to defend your base, or build bridges and high towers to access remote locations
Water cycle: rain, infiltration, underground rivers and lakes... be careful during the heavy rains, or you could be surprised by a sudden water level rise!
Fun from the start: no awfully slow digging, so you can concentrate on the exploration, fight and strategy.
Plenty of minerals to dig, plants to harvest, items, weapons and turrets to craft, and monsters to fight!
No swords or magic here! It's a real science-fiction game, with fast and fun laser guns fights!
Intelligent monsters: they will find the best path to attack your defenses. And be careful: even if they can't move through walls, they can still destroy them!
Currents features in detail:
• Game objective. You final objective is to build a rocket ship to escape the planet. In order to do that you have to retrieve some very rare ores and local resources, which can only be found in the most dangerous places, very deep underground or very high in the sky.
• Defense. The game is a survival game in a strategic meaning. No hunger needs, the whole point of the game is to survive to the massive attacks each night. To do that, you have to explore the world to gather resources and craft your defenses.
• Difficulty progression. During the day, you explore the world and encounter local monsters, so the difficulty depends of the areas explored. During the night, only the species of monsters that you have already killed before attack (they have been upset for sure!). The difficulty is not auto-adaptive, but you can choose when you are ready to move forward and fight highest-level monsters.
• Base construction. You build a fortress, not a holiday house. So you won't find hundreds of flowerpots or tapestries, but rather turrets, strong walls and useful machines. The idea is to get the feeling of a Starship Troopers or Aliens movie...
• Digging & crafting. The digging and crafting system is classic: you dig some ores, get plants and retrieve some killed monsters body parts. But the digging is much faster that in other games of the genre, so you don't spend all your time on it. With your auto-builder machines, you craft items, machines and higher tier auto-builder machines. So you can improve your defenses, be strong enough to explore new parts of the world until you can finally craft a rocket ship and escape the planet.
• Sci-Fi: it's a coherent world of science fiction, so you won't find any medieval swords, flying clown monsters or Santa Claus walking around. Nor chest full on money or monsters looting some laser-guns or gold coins. Monsters drop some organs or body parts very useful for crafting.
• Procedurally generated world: At each new playthrough a massive and unique world is generated.
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