Digital Tabletop Fest 4 | Dice Panel - Why Are Bad Rolls Good?

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This panel was part of the official stream for Digital Tabletop Fest 4: Roll of the Dice.

Subverting expectations presents a unique and fun challenge for game designers to surprise their players, delight them, and keep them interested. In tabletop inspired games, usually, the higher the roll, the better the outcome, right? But sometimes, ‘failing’ a roll is the much more interesting option.
This panel brings together games where low numbers are just as good (or interesting) as high ones, and how a ‘bad’ roll can lead to a more narratively diverse game.

Panelists
Moderator: Warhammer 40,000: Boltgun - Jess Rutland – Business Development Associate Auroch Digital, They/Them
Citizen Sleeper & Citizen Sleeper 2: Starward Vector Gareth Damian Martin – Developer Jump Over the Edge, They/Them
Wildermyth Nate Austin – Lead Programmer Worldwalker Games, He/Him
Disco Elysium – Justin Keenan – Writer/Designer at ZA/UM, He/Him

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