Dino Crisis Walkthrough Part 1 - PS1 - HD Gameplay / Opening Intro Commentary Full Game Playthrough
Dino Crisis Walkthrough PS1 Gameplay Part 1/ All Cutscenes Intro Full Game Playthrough With Commentary / Best Ending / Real PS1, no ISO ROM used, no cheats etc.
Dino Crisis on the PS1 is a Survivial Horror like no other; this game has Dinosaurs! Dinosaurs that can enter rooms, chase Regina at high speeds, and even fly! This is a violent, fantastic Survival Horror fans of Resident Evil should play. Heavy puzzle solving, hard enemies, and fun cutscenes with Regina and crew make Dino Crisis one of Playstation One's best titles!
In this video; Regina, Gale and Rick arrive at the island, but meet the nasty dinosaurs. While searching around Regina finds a battery charger to give power to that section of the building. The answer is red, blue, green, white. Next Regina gets the Panel Key 2 off a dead dude. Looks like he had a heart attack. As in his heart was attacked by Dinosaurs.
Now for more about the game! :)
Welcome to *Dino Crisis*, a *SURVIVAL HORROR* game by CAPCOM that was released in 1999 for the *Playstation 1* and the Dreamcast in 2000. The gameplay features are similar to the classic Resident Evil games.
In "Dino Crisis" you play as the fantastic Regina - a member of Secret Operation Raid Team (SORT) on a mission to find Doctor Edward Kirk and capture him so he can be brought into custody (not knowing that there were dinosaurs on the island). Regina has three teammates in the game (Gail, Rick, and Cooper, the latter getting eating like a punk two minutes into the mission). You spend most the game working with Gail and Rick and sometimes choosing who to follow, which will change the ending you get. I will be working on getting the best ending in the game.
Instead of the pre-rendered backgrounds of the Resident Evil games that preceded it, Dino Crisis uses an original real-time engine with 3D environments. Gameplay features traditional survival horror mechanics including action and puzzles, and it was developed to have more consistent visceral terror with the dinosaurs being quick, intelligent, and violent. Capcom would later market the game as "panic horror" as opposed to "survival horror" due to these design changes. The team used carnivorous animals as references for animating the dinosaurs and programming their behaviors. Mikami's vision for the game was not completely fulfilled, as he wanted to develop more complex dinosaur artificial intelligence. However, he did believe the team was able to create sufficiently detailed environments despite hardware limitations.
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