DirectX 12 Raytracing DXR
Microsoft may have just shown us the future of graphics, and it looks a whole lot like the past. Basically they are looking at taking Raytracing, the technology used to create almost every CG feature film, cut scene, etc... and make it work in real time for game usage.
The SDK is available in VERY early preview form here:
https://onedrive.live.com/?authkey=%21AOmqJ4vut9zN3Ss&cid=95FC1A2974BC6D6B&id=95FC1A2974BC6D6B%21108&parId=root&action=locate
You can learn a great deal more technical details here:
https://blogs.msdn.microsoft.com/directx/2018/03/19/announcing-microsoft-directx-raytracing/
Additionally NVidia have announced support in the form of NVidia RTX, with details here:
https://globenewswire.com/news-release/2018/03/19/1442248/0/en/NVIDIA-RTX-Technology-Realizes-Dream-of-Real-Time-Cinematic-Rendering.html?ncid=so-twi-gc28rx-34640&linkId=100000002084668
And finally the video shown demoing the technology in action is available here:
https://www.youtube.com/watch?v=LXo0WdlELJk