DirectX 12 Raytracing DXR

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Microsoft may have just shown us the future of graphics, and it looks a whole lot like the past. Basically they are looking at taking Raytracing, the technology used to create almost every CG feature film, cut scene, etc... and make it work in real time for game usage.

The SDK is available in VERY early preview form here:
https://onedrive.live.com/?authkey=%21AOmqJ4vut9zN3Ss&cid=95FC1A2974BC6D6B&id=95FC1A2974BC6D6B%21108&parId=root&action=locate

You can learn a great deal more technical details here:
https://blogs.msdn.microsoft.com/directx/2018/03/19/announcing-microsoft-directx-raytracing/

Additionally NVidia have announced support in the form of NVidia RTX, with details here:
https://globenewswire.com/news-release/2018/03/19/1442248/0/en/NVIDIA-RTX-Technology-Realizes-Dream-of-Real-Time-Cinematic-Rendering.html?ncid=so-twi-gc28rx-34640&linkId=100000002084668

And finally the video shown demoing the technology in action is available here:
https://www.youtube.com/watch?v=LXo0WdlELJk







Tags:
DirectX
DirectX Raytracing
Raytracing
GDC
Microsoft
NVidia
RTX
DXR
GameDev
Rendering
DX12