Disco Elysium Did Something Incredible

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Published on ● Video Link: https://www.youtube.com/watch?v=BsSgpacIDEk



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All great designers work for years before they’re recognized.
Todd Howard, Hideo Kojima, that guy that made Flappy Bird, were just dreamers with a vision before their games found success.
Some doubted their talents, others thought they had potential but that they needed to prove themselves, but there was one common thread: these game designers needed to follow their guts, odds be damned, and prove that the game they had in their heads was worth playing.
Now, Of course, some games are more revolutionary than others, and some ideas seem more reasonable than other ideas. For example, the elevator pitch for a game like Skyrim would be relatively straightforward, create a game that is centered around adventure, and gives the player access to a game world that's extremely vast and encourages the player to do whatever they want in whatever way they want to do it. It's a pitch that I think we all could get behind and agree would make for a good game. Even a game like death stranding, which was extremely polarizing on launch and even to this day, has a straightforward pitch like this. We will play as a courier exploring a vast open-world map that takes the form of a reworked continental United States after a global apocalypse that introduces countless variables when traversing the map and getting between destinations. They may not appeal to everybody, but the pitch makes sense at the outset. A game like Disco Elysium is a little different because the elevator pitch is far less compelling to the mass market. You will go through the game playing as a perpetually hungover alcoholic detective much more of a bumbling buffoon than he is a qualified law enforcement officer, And there will be no combat or notable gameplay system beyond the dialogue itself. Some Gamers, specifically the ones familiar with graphic interactive novels like Doki Doki Literature Club, This may not seem that outrageous of an idea or concept, but for the majority of players, especially those in the West, this simply doesn't seem like a compelling game idea, at least not at the outset. That's part of what makes disco Elysium's success so remarkable. It started from an idea that was incredibly niche end developed that seed into a game that can appeal to everyone. instead of centering its gameplay experience around guns or hand-to-hand combat, it focused on the most relatable experience in existence, The Human Experience.

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