Disintegrating a Marauder with the mythical SHIELDED Mobile Turret

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Warframe
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Warframe (2013)
Duration: 0:12
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I don't know why this took me so long to figure out, but if you do the shield swap (here: https://www.youtube.com/watch?v=Xm9k6KEJQNs) to another weapon and then use the weapon wheel to go back to the chaingun while switching its mod you get the fabled shielded mobile turret. Too bad the deploy lasts for just a couple of seconds... Still enough to kill a marauder though with a fairly inconsistent 0-cycle (mostly because of the very first falter, which isn't easy to achieve. The marauder could also start dashing around and whatnot, and you have little time to make use of the shielded mt). The super punch is pretty much mandatory since the damage is simply not enough otherwise. It's probably slightly better in older patches since frags are more reliable, but the price is losing the super punch exploit (here: https://www.youtube.com/watch?v=-9ocrhWXmdE).
At this point id should just put the two mods together and whatever, right? *_*







Tags:
DOOM Eternal
Marauder
0-cycle
shielded mobile turret
super punch



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