Disney Classic Games: Aladdin and The Lion King Part 2. To the palace. (Normal New Game Blind)

Disney Classic Games: Aladdin and The Lion King Part 2. To the palace. (Normal New Game Blind)

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Welcome to my Disney Classic Games: Aladdin and The Lion King let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature both campaigns with new games to completion on normal difficulty. I will also be save scumming throughout both titles because of the insane difficulty involved. Gameplay shown on PS4.

About Games: Disney's Aladdin is a platform game based on the 1992 film of the same name developed by Virgin Games and Disney Software. The game was released by Sega for the Sega Genesis on November 11, 1993 as one of several games based on the film, including another game that was released in the same month by Capcom for the Super NES.

The game is one of the best-selling Genesis games with four million copies sold. It also received a number of adapted ports for other platforms, such as the NES, Game Boy, Amiga, and DOS computers.

The Lion King is a platformer video game based on Disney's animated film of the same name. The title was developed by Westwood Studios and published by Virgin Interactive Entertainment for the Super NES and Genesis in 1994, and was also ported to the Nintendo Entertainment System, Game Boy, Microsoft Windows, Amiga, Master System, and Game Gear. The NES, Master System and Amiga versions were only released in the PAL region, with the NES version in particular being the last game released for the platform in the region in addition to being the final licensed game for the platform worldwide. The game follows Simba's journey from a young cub to the battle with his evil uncle Scar as an adult.

Aladdin Gameplay: The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. He can attack either close range with a scimitar, which can deflect certain projectiles, or long range with a limited supply of apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues from a traveling peddler. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives, and continues until the player runs out of Genie tokens or lands on Jafar. In Abu's bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots.

The Lion King Gameplay: The Lion King is a side-scrolling platform game in which players control the protagonist, Simba, through the events of the film, going through both child and adult forms as the game progresses. In the first half of the game, players control Simba as a cub, who primarily defeats enemies by jumping on them. Simba also has the ability to roar, using up a replenishable meter, which can be used to stun enemies, make them vulnerable, or solve puzzles. In the second half of the game, Simba becomes an adult and gains access to various combat moves such as scratching, mauling, and throws. In either form, Simba will lose a life if he runs out of health or encounters an instant-death obstacle, such as a bottomless pit or a rolling boulder.

Aladdin Development: Development for the game began in January 1993, with a team of ten animators working on the animation frames, making it the first video game to use hand-drawn animation. The work was then shipped to Virgin's California facility to be digitized. The game used traditional animation, which was produced by Disney animators under the supervision of Virgin's animation staff, including animation producer Andy Luckey, technical director Paul Schmiedeke and animation director Mike Dietz, using an in-house "Digicel" process to compress the data onto the cartridge.

The Lion King Development: The sprites and backgrounds were drawn by Disney animators themselves at Walt Disney Feature Animation, and the music was adapted from songs and orchestrations in the soundtrack. In a "Devs Play" session with Double Fine, game designer Louis Castle revealed that two of the game's levels, Hakuna Matata and Be Prepared, were adapted from scenes that were scrapped from the final movie.

Westwood Studios developed the game for SNES, Genesis and Amiga. The development of ports for the other platforms was outsourced to different studios. East Point Software ported the game to MS-DOS, adding enhanced music and sound effects. The Sega Master System and Game Gear versions were developed by Syrox Developments, while the NES and Game Boy versions were developed by Dark Technologies.

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Disney Classic Games: Aladdin and The Lion King Part 2. To the palace. (Normal New Game Blind)