Disruptor Hard Support Gameplay Patch 7.32B - Dota 2 Full Match Gameplay - No Commentary

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Dota 2
Game:
Dota 2 (2013)
Duration: 33:40
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Traps and silences foes in his static storm.

From upland Druud, the Stormcrafter known as Disruptor rides down on his stryder to meet those who threaten ancient Oglodi lands. On his back, he carries a device that lets him aim overloaded Thunder Strikes from the skies. The Stormcrafter is able to Glimpse his target back to an earlier location, and erects his Kinetic Field to confine them within a circular barrier. Magic dissipates inside Disruptor's Static Storm, leaving foes caught within no option but to await their own destruction.

Disruptor Bio :- Lore High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization, a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.


Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities, searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.

Notes:-

Turning invulnerable or hidden does not stop Thunder Strike from hitting other units within the radius.
Exposes the affected target, but does not provide True Sight over it.
The strikes first apply the slow debuff, then the damage.
The debuff persists through death. If the target dies, Thunder Strike continues to apply damage at its death location.
Strikes the target in 2-second intervals, starting immediately as the debuff is placed, resulting in 4 (Talent 7) strikes.
Can deal up to 140/240/340/440 damage to a single unit (before reductions).
With the damage increasing Talent talent, it can deal up to 260/360/460/560 damage.
With the strikes increasing Talent talent, it can deal up to 245/420/595/770 damage.
With both Talent talents, it can deal up to 455/630/805/980 damage.
Provides 450 range flying vision for 3.34 seconds at the target's last location when the debuff expires or is removed.
Successive casts on the same unit do not stack, but only refresh the duration.
With Aghanim's Shard icon.png Aghanim's Shard, each strike also buffs allies within the area, increasing their movement and attack speed.
Multiple instances of the buff do not stack.
The damage upgrading Talent talent immediately upgrades all currently active instances.
However, the number of strikes increasing Talent talent and the Aghanim's Shard icon.png Aghanim's Shard upgrade does not update any active instances.

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