Dissecting Design: How Braid Merged Action and Puzzle Design

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Published on ● Video Link: https://www.youtube.com/watch?v=-yY8oe-UvMA



Game:
Braid (2008)
Category:
Discussion
Duration: 23:19
643 views
13


For this week's dissecting design, we're focusing on Braid. Braid was one of the first big mainstream indie hits and kind of ushered in this "puzzle-action" kind of genre. I talked about how Jonathan Blow designed the game around abstract thinking, and built levels to teach the player his unique mechanics.
One correction: Braid was released in 2008.
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About Me:

I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.
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