A Critical Thought on "Pay or Wait" Design
Today's Critical Thought looks at "Pay or Wait" Design in titles. Pay or wait was the use of energy or timers to stop the person from playing a game unless they want to spend money. The practice was very popular, until loot boxes took over as the popular monetization model.
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Random Streaming of a variety of games on http://twitch.tv/gwbycer around 10 est.
Thursday night around 7:30 est we do a live show on http://twitch.tv/gwbycer with the recording up here the next day.
There will be special audiocasts that will be uploaded on the weekends, but that's dependent on finding guests.
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Mondays: A Dissecting Game Design will be posted. My series examining a video game's design.
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About Me:
I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.
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