A Critical Thought on "Pay or Wait" Design

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Published on ● Video Link: https://www.youtube.com/watch?v=lyUlJEanx2I



Limbus Company
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Category:
Discussion
Duration: 13:49
137 views
8


Today's Critical Thought looks at "Pay or Wait" Design in titles. Pay or wait was the use of energy or timers to stop the person from playing a game unless they want to spend money. The practice was very popular, until loot boxes took over as the popular monetization model.
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About Me:

I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.
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